Last week when I asked my wife if she wanted to play a game with me, I was pleasantly surprised when she requested that we play Gaslands. She took the team Born To Be Wild, while I played Blues Brothers.
The scenario was Death Race, and with no weapons till going through the gate, my spouse took advantage of the huge tires of the monster truck Heavy Metal Thunder to run over Elwood.
My pickup still managed to reach the first gate before anyone else, and used its arc lightning projector to take out Smokin' Lighting, while slightly damaging my teammate Jake.
Jake then swung around wide toward the second gate, while Elwood rammed Heavy Metal Thunder.
Of course, my pickup was done for the turn, and the monster truck was able to crush it again.
Then my wife's beat up old pickup, Motor Runnin', t-boned my nice, modern truck.
This was enough to wreck Elwood, which of course exploded!
The blast damaged Motor Runnin' and sent it out of control, where it slammed into Heavy Metal Thunder!
With those two vehicles tangled up with each other, there was nothing stopping Jake from reaching the finish line, so we called the game.
It was a good time playing, although it took a little longer than my wife preferred. Still, she had fun and said she will play again someday.
Sunday, May 31, 2020
Thursday, May 28, 2020
Civilian spacecraft
For the first time, in a long time, I painted up a spacecraft mini.
The Conestoga-class colony vessel was originally designed for STL intrasystem travel, and constructed without artificial gravity systems.
Counter-rotating sections of the vehicle used centripedal force to simulate gravity for passengers and crew.
Although the sublight engines were eventually replaced with a Bachman-Turner overdrive for interstellar travel, it was not cost-effective to retrofit with agrav.
Although the photos are a little washed out, all in all I'm pleased with this nice little model that would not look out of place in a game of Galactic Knights.
The Conestoga-class colony vessel was originally designed for STL intrasystem travel, and constructed without artificial gravity systems.
Counter-rotating sections of the vehicle used centripedal force to simulate gravity for passengers and crew.
Although the sublight engines were eventually replaced with a Bachman-Turner overdrive for interstellar travel, it was not cost-effective to retrofit with agrav.
Although the photos are a little washed out, all in all I'm pleased with this nice little model that would not look out of place in a game of Galactic Knights.
Sunday, May 17, 2020
Finished Melee/Wizard game board
Greetings, Dear Reader. I hope this blog post finds you well.
I finished up that big game board for Melee/Wizard that I had been working on recently. It's a hex pattern on a 2' x 4' sheet of styrofoam. It's a little bulky to move around, but more convenient then assembling and disassembling HeroScape hexes like I've been doing. Here is the map in all its glory:With the Wizard arena on one side and the Melee arena next to it, I can run gladiatorial contests or some solo adventures. (Although I noticed once I was done that if I had started my Melee map one hex closer to the edge, I could have had a row of hexes separating it from the Wizard map.) Or I can ignore the hex colors for some larger scenarios of my own devising.
First I think I need to create a few warriors and spell casters and try my hand at Death Test. Or maybe I should start on a different gaming project--wouldn't it be great if I could complete more than one minis-related enterprise with all this time spent at home?