When I first posted my expanded wandering monster tables for Holmes basic Dungeons & Dragons last September, Zenopus Archives noted he'd "like to see more human NPCs on the lower levels. This was a feature of early D&D Wandering Monster tables, including the two different tables in the Holmes 1st print and 2nd print (removed in later prints)."
I replied at the time that I might revise the tables to include some of those characters, and hey--it only took me a year to do it! So here are wandering monster charts for the first three dungeon levels:
One Level Below Ground Die
Gt. Centipedes/Gt. Rats (2-8/2-12) 1
Veterans*/Apprentices* (2-5/1-6) 2
Kobolds (3-12) 3
Skeletons (1-6) 4
Elves/Dwarves (1-4/2-5) 5
Goblins (2-8) 6
Bandits (2-5) 7
Mediums*/Acolytes* (1-3/2-5) 8
Hobgoblins (1-4) 9
Gnomes/Pixies (1-6/1-4) 10
Stirges (2-5) 11
Orcs (2-5) 12
Two Levels Below Ground Die
Large Spiders (1-2) 1
Fire Beetles (1-4) 2
Warriors*/Footpads* (2-5/1-6) 3
Giant Ants (2-8) 4
Ghouls (1-4) 5
Gnolls (1-6) 6
Orcs (2-12) 7
Troglodytes (1-4) 8
Seers*/Adepts* (1-3/2-5) 9
Zombies (2-5) 10
Lizard Men (2-8) 11
Berserkers (2-7) 12
Three Levels Below Ground Die
Shadows/Wights (2-5/1-3) 1
Giant Ticks (2-5) 2
Gray Ooze (1) 3
Harpies (1-3) 4
Illusionists**/Witches** (1-3/1-3) 5
Shriekers (2-8) 6
Wererats (1-4) 7
Huge Spiders (2-5) 8
Swordsmen*/Robbers* (2-5/1-6) 9
Conjurers*/Priests* (1-3/2-5) 10
Bugbears (2-8) 11
Carrion Crawlers (1-3) 12
*Character class: see the rulebook and The Holmes Companion for details. Assume standard weapons and armor. Check for magic items as for high-level types under the Bandit entry in the Monster List in the rulebook. Characters of level four and higher will sometimes (50%) employ 2-12 first- or second-level monsters as guards (choose or roll randomly).
**New monster: see Super Galactic Dreadnought blog for details.
Don't worry; I redid the charts for the deeper levels as well. Up next: Levels 4-6.
Good work & I like that you've incorporated your "monster entry" Illusionist/Witches.
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