Instead of tread units, a GEO has ground-effect units. While attacks against them are resolved just like for treads, the fragility of g-e units is reflected in their smaller number on the Ground-Effect Ogre's record sheet. In addition, GEOs take double damage from ramming (as attacker or defender). If a GEO loses all its ground-effect units while in a water hex, instead of being immobilized, the Ground-Effect Ogre sinks and is destroyed.
When resolving a cruise missile attack on a GEO, all systems are treated as standard Ogre components except ground-effect units. Use the line for "Any D0 Unit or Any GEV" on the Effects of Missile Explosion table to determine attacks against ground-effect units, but a D result still has no effect.
GEOs have split movement as shown on the record sheet. Terrain affects GEOs the same as any other ground-effect vehicle. All other standard rules for Ogres apply to GEOs.
GROUND-EFFECT OGRE RECORD SHEET
WEAPONS ATTACK RANGE DEF
1 Main Battery 4 3 4 O
4 Secondaries 3 2 3 OOOO
2 Missiles 6 5 3 OO
8 Antipersonnel 1 1 1 OOOO OOOO
20 G-E UNITS| OOOO | OOOO | OOOO | OOOO | OOOO |
The model started out as a Matchbox hovercraft. I added some bits from an Ogre repair kit and a bead from my wife's beading supplies for the ball turret. My attempt at using greenstuff for the armor came out horrible, but it shouldn't be too noticable on the tabletop at arm's length--and I can rationalize it as battle damage.
Fantastic job. Here you have an alternate reality where the Combine decided to pursue hovercraft technology for Ogres rather than giving up...
ReplyDeleteThanks, Troy. I consider this GEO to be the NAC's proof of concept model. We'll have to see how it performs on the battlefield.
ReplyDeleteThose SSBNs from Supremacy in the background are neat.
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