I had a chance to run the latest iteration of my Monopolis scenario for Ogre with some friends before I present it at MillenniumCon in November, and I'm glad I did. First, I was able to lay out all the terrain, and it looked cool. More important, however, I got some valuable feedback on my design.
The players were blunt about some problems with my setup: Mainly, that some objectives were too far for the attacking player to reach, and some parts of the map never saw any combat. I was told I went overboard with the terrain, and they're right. At the playtesters' recommendation, I am going to have the attackers come in closer to the city--and from more than one side of the map. I will also give the defenders some reinforcements.
Another thing they discussed were the objective cards I had printed out. They told me the cards needed pictures of the objectives (which I didn't have time to get for the playtest). I also realized that I forgot to mention that lasers can be used offensively as well as defensively, which I need to tell the players. This is something I will include in the player handout, along with other tips and hints that players unfamiliar with the rules as well might appreciate.
I enjoyed running the game, and even if the scenario wasn't perfect, I had a good time--and I think the players did too. Now, back to the drawing board!
Well, it does look good. Better to find out any scenario issues now rather than on the big day, of course!
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