Thursday, December 13, 2018

Passing the Death Test

After my gaming group's trial run playing Melee, I wanted to revisit the game system, but with more of a scenario than some unconnected arena battles. Luckily for me, The Fantasy Trip's Kickstarter campaign includes a reprint of the old preprogrammed adventure Death Test. So we all prepared characters (three fighters and a wizard created using the--wait for it--Wizard rules) and set out into the labyrinth.
It was basically one combat after another--and we got drawn into the game! We made our way through nine rooms of this Choose-Your-Own-Adventure, dealing with traps and creatures and other mercenaries along the way. We defeated foes and found treasure--gold bars, jewels, even a potion or two.
In fact we we so immersed in getting our badly wounded characters through the dungeon--we were all injured, some dangerously so--that we completely lost track of time. Four hours later, we were about to pack up and call it a night when I convinced everyone to get through one more room. After defeating the big boss, we made our way to the exit.
Everyone really had a good time playing this adventure. I don't know if we will ever get a full campaign of The Fantasy Trip, but I hope to come up with some scenarios for us to play sometime in the future.
Bonus pic: Before I got to the game store to run Death Test, the group was playing Shadows of Brimstone, a hybrid boardgame/roleplaying game in a horror/Western setting. It's pretty fun, too, although more complicated than TFT.

2 comments:

  1. ...and before you know it, 4 hours have passed. Reminds me of quite few Dungeons and Dragons adventures ending at 1 or 2 AM in High School! I could get away with that back then, LOL!

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  2. Ah, it's been many years (nay, *decades*) since I played The Fantasy Trip. This brings back some fond memories, though...

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