Saturday, March 26, 2016

OGRE products update

In case anyone was wondering what's coming up in the world of new OGRE products, here's what I've been able to glean from various sources, along with some rank speculation:

ASSAULT PACKS
What: Small expansions for OGRE Designer's Edition containing new scenarios, new rules, new unit counters, and terrain overlays. Information on these is restricted to Kickstarter backers only, so I don't have much. The ones I know of are:
     Black Mamba Down (perhaps includes Ranger counters from the assault pack preview)
     Operation Rubicon (reportedly includes "Troll" unit and self-propelled gun)
     Rise of the Golem (maybe referring to Israeli cybertanks?)
     Storm Dragon (anyone have any idea?)
When: Not scheduled
How much: Unknown

DESIGNER'S EDITION EXPANSION
What: Large expansion to ODE promised as part of the Kickstarter campaign. Will have two new map (G-3 and S-3), one counter sheet (including one new 3-D unit--probably the Ninja), and scenarios.
When: They say late 2016
How much: Under $65

NEW OGRE SET
What: Standalone game in Designer's Edition scale with only the oriingal OGRE map and rules, with counters in new colors. Will include at least one new scenario, GEV Screen.
When: They say summer or fall of 2016
How much: Trying for $49.95

POCKET GEV (speculative)
What: Pocket sized edition of the sequel to compliment Pocket Ogre. No telling if this will actually be produced, but I have some suggestions on the counter mix.
When: Not scheduled
How much: Probably around $10 or $11

Anybody else excited about these new products? I plan on buying the expansions, but probably not the new OGRE box.

If you have any more information on any of these--especially the Assault Packs--please let me know.

Sunday, March 20, 2016

Friday night D&D

Last weekend, I ran a game of Dungeons & Dragons for my wife. While she's played D&D before, adventuring with me in the Hill Cantons, I had never DMed for her. Using the Labyrinth Lord Advanced rules, she rolled up her character--Casandra, an assassin recently downsized from the Guild due to the economy (that's her in the blue cloak).
In need of work, she started the game at the Green Dragon Inn, in Portown. There, Casandra encountered rumors of a nearby dungon complex that was attracting adventurers, opportunities at a distant keep located on the borderlands, some sort of trouble at the palace in a not-too-distant kingdom, an abandoned hideaway of two famous adventurers, the missing son of a local lord (who would pay handsomely for his child's return), and treasure in the cellars of an abandoned sorcerer's tower located next to the graveyard and not too far from the sea.
She chose to investigate the corridors beneath the tower, but not before gaining a few adventuring companions: the hobbit Banker Baggins (no relation), Nestor the cleric, and Abercrombie (Abe) the dwarf. Their first foray brought them into a room with smashed coffins and a couple of hungry ghouls. They ended up defeating the pair of undead creatures, but Banker had fallen, so they went back to town to recover (but not before finding some platinum coins and a handful of gems).
On their return, they walked through a room they thought was empty, but which contained animated skeletons hidden in alcoves. A word from the cleric Nestor sent the figures clattering away, and they continued until they found a room with a man in robes accompanied by a bodyguard behand a table with all sorts of wizardly implements. A good reaction roll meant that instead of ordering the fighter to attack, the man conversed with the explorers and even mentioned that he had seen some idiot kid wandering around the dungeon, heading to the west.
The adventurers continued on, discovering a room containing a statue, the facing of which controlled which door would open, and defeating a giant snake in a circular room with a staircase leading up. Before they could explore any further, a group of wandering dwarves entered from the south. Although Abe tried to talk with them, a very bad reaction roll had them on the verge of hostilities, so the explorers withdrew. At that point, we called it an evening.
My wife had a good time adventuring, and she played smart. She had never mapped before, and she did a good job charting their route through the dungeon. I hope she decides to play again soon--after all, that lord's idiot kid is still down there somewhere.

Wednesday, March 16, 2016

More minis for Hordes of the Things

At our last Hordes of the Things gameday, we talked about putting on a big battle scenario for HotT--Ragnarok--using larger-than-normal armies for the frost and fire giants. To that end, I purchased a bunch more Heroclix (and one D&D Miniatures figure) to add to my Sons of Muspel:
In addition, I saw some minis that inspired me to start working on a Frost Giant army to compliment my fire giants. I have enough figs here for about 8 AP worth of elements--probably Warbands--one-third of a standard HotT army:
Finally, while these models don't fit a current army, I like the translucent green. They might someday become part of a new force, the spirit of nature army.
Anyone else building new armies, for Hordes of the Things or any other game?

Sunday, February 28, 2016

Off defending the Commonwealth

You might have noticed my blogging has been sparse lately. I blame my wife, who got me a videogame system for my birthday. I've been playing Fallout 4 over the past few weeks, and I'm having a (nuclear) blast.
(image from Wikipedia)
If you're a videogame fan, you know what I'm talking about. For you old-school analog gamers, it's pretty much a sandbox, slightly less gonzo, Gamma World-style exploration game, where you roam across a nuclear-ravaged Massachusetts some two centuries after an atomic war. You gain skills and levels while making alliances with various organizations. Or you can go around just shooting things. Just like when we played GW back in the day.

Either way, Fallout has me craving some post-apocalyptic tabletop minis gaming. For rules, I want something a little more rules-light than Gamma World and a lot more miniatures-focused. Something like Mutants and Death Ray Guns from Ganesha Games, or maybe something adopted from one of Ed's Two Hour Wargames rulesets, like After the Horsemen.

I already have plenty of prepainted Heroscape minis I can use for skirmishes, and I'm sure I can track down some Clix prepaints for various purposes as well. And Gunbird's blog 20mm And Then Some has lots of inspiration regarding terrain for Fallout games

Anyone else doing some After-the-Bomb gaming? If so, what rules do you recommend? Also, what minis?

Tuesday, February 9, 2016

Furnishings for Zombietown

More scenery for my brother's All Things Zombie setup (a.k.a. Zombietown). A couple of Jersey barriers and picnic tables and benches in 28mm scale. You can also see some wooden crates ready for shipping. These are from Reaper's Bones line, and a cinch to paint: base color, drybrush lighter, drybrush even lighter, done.

Monday, February 8, 2016

Monopolis traffic report (civilian cars for Ogre)

These are 1/300 scale architectural models from a Chinese seller on eBay. I figured they would fit right in with the 1/285 Ogre miniatures, and I was right. They also look good next to the 1/285 military trucks.
I want to use these vehicles for more than just scatter terrain for my Monopolis setup for games of Ogre--although they will work great for set dressing. 
These tiny models were cheap enough that I bought 300 of them, so I can make roads jammed with traffic that will play a part in future battles around the city of Monopolis.
They should be easy to paint en masse: I will get several colors of spray paint and take care of them in large groups (after first spraying the undercarriages black). Maybe a wash to bring out the windshield and windows, and I'm done mass producing cars.

Sunday, February 7, 2016

OGRE Designer's Edition play

Another belated game report; this one from the day after Thanksgiving, when I had a couple of friends over to enjoy the oversized awesomeness that comes in the massive OGRE Designer's Edition box.
First was the advanced Breakthrough scenario, with me as the attacker and Jonathan as the defender. Rob, who had played a game of basic Ogre with me a few weeks earlier, watched. I had a margina victory, not getting nearly enough GEVs past the defense like I was supposed to.
For the next game, Rob and Jonathan brought a couple of Ogres against my conventional armor force in a Raid variant with more units and a built-up city at my end of the board.
There was much destruction of town hexes as my defenders tried to use the terrain to their advantage. In the end, though, the Ogres triumphed.
I always enjoy playing Ogre, and I hope to host more games. I want to try out a massive invasion scenario using at least six of the eight GEV map sections that come with Ogre DE.
The defender sets up north of the river, lake, and stream that starts in the middle of the left side of the map. Use the overlays to fill the remaining clear hexes with town on that penninsula at the top, and have the attackers come from the bottom edge. Their goal is to capture that city. Who's in?