Tuesday, July 15, 2014

Monopolis scenario map

I came up with this using Hexographer.  Looks a little bare right now, doesn't it?  OK, I printed out the blank map, got out the colored pencils, and came up with this sketch for my large-hex Ogre scenario, which involves the attempted capture of the huge city of  Monopolis.
Pretty easy to figure out the map: green = forest; blue = stream or river; T = town; scribbles = rubble; crater = crater.  I think I need some swamp in there as well to help slow down any Ogres that may happen along.  And I will probably need to playtest this more than once.  Meanwhile, any suggestions regarding this map?

4 comments:

  1. Cool looking map. Are you going to use Hexographer to make & print the final version?

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  2. Probably not. I just want to finalize the terrain layout for my large hex mat I'm using for the game.

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  3. Oh, OK. You'll be adding the terrain to your hex mat. I'm sure you'll post pics when you're done. It does look like a fun project.

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  4. Thanks, Ken. I'm looking forward to getting the terrain done so I can start messing with layouts.

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