Thursday, May 30, 2019
Wednesday, May 29, 2019
where we left off in fighting the Fifth Frontier War. The Zhodani fleets continued their attacks throughout the Spinward Marches, devastating Imperial fleets sent to oppose them. Notably, as we resumed play, Consulate reinforcements entered the theater, let by Admiral Niurditlas and the elite 1st Assault Fleet. At the same time, the Zho 16th Colonial, 28th, 47th, and 67th fleets joined the 17th Colonial to bombard Efate, and the 68th attacked Alell before moving to Efate to take out the planetary defense troops. This was followed by the Efate guerilla uprising against a Tech Level 15 mercenary armored unit and TL 15 Imperial huscarles.
Tuesday, May 28, 2019
Test of Honour, a skirmish game involving samurai and other feudal Japanese warriors. We didn't play an actual scenario from the rules, but an introductory game where the goal was to remain within a certain distance of the objective markers while keeping the opponent's troops away.
Thursday, May 23, 2019
Fifth Frontier War, the board game Invasion: Earth is based on the future history of the Traveller universe.
Wednesday, May 22, 2019
Our most recent Gaslands game ended up with a big pile of burning metal in the middle of the table. I consider that a good thing.
When I put out the call to play the game of apocalyptic automobile anarchy, six people showed up. With me as the seventh, I decided to run a hounds & hares scenario, with a half-dozen teams (the players) trying to get points by running into the war rig or its performance car escort (me as the GM). Players gained points for contact, and lost points each time they lost a vehicle.
Several players had their own vehicles--from Al's and James' conventional Hot Wheels conversions to Yosef's all-motorcycle team made from Sons of Anarchy board game pieces. The rest used my vehicles.
Once again, the war rig proved easy to wreck, since it generated hazard tokes pretty much every time it moved. It started at one edge of the table, running a gauntlet with three teams on each side. Looking back, I should have started the escort car at the other end, to give the teams on the opposite side from me a chance to get in the game quicker.
As usual, explosions affected other vehicles, causing damage and adding hazard tokens. But the biggest danger was just from crewmembers' hand weapons--fire enough shots and some of them are bound to do some damage.
So both the escort performance car and the tractor-trailer rig itself ended up wrecked. And the war rig ended up making a nice obstacle as well, demolishing several other vehicles in the process.
The motorcycle gang also found out that flamethrowers can be deadly for two-wheelers. In the end, half the players were at zero points, and the other players were at negative two for lost vehicles (after gaining points for running their vehicles into the hare vehicles).
This was a good scenario for a large group of players. I will have to run it again sometime.
Saturday, May 4, 2019
Ground Effect Ogre. Each model had its own target to eliminate, assigned randomly, along with one objective that any of the attackers could claim. The attackers also got points for blowing up other things, like town hexes and enemy tanks and infantry.