Tuesday, January 22, 2013
Star Navy solo play example
Christening my new vessel the Dlobok, I begin my life of piracy in a system in the Third Ring. My ship starts near the planet, and I randomly generate 3 PEFs (possible enemy forces) fairly nearby. Rolling for activation, I move first, to investigate the closest PEF. Rolling on the Contact table, I learn there's something there. After a couple more rolls, I discover my prey is a lone Gaea Prime Merchant--a Class 4 Tanker to be specific. Probably won't have much valuable cargo, but it's my first mission, so I'm ready to go!
Finally, the pursuer closes in on the slower merchant ship and launches a volley from its missile system. Surprisingly, the clumsy Tanker manages to lumber out of the way, dodging the missile (a targeted ship must roll less than its Thrust rating on two dice to avoid a missile; I rolled snake eyes for this civilian ship, easily under its Thrust of 2). Right about now, I realize I forgot to check to see if the Merchant was able to call for help. Some more rolling, and the Help Is On The Way table tells me a Class 4 Cruiser is coming to investigate!
My captain immediately decides discretion is the better part of valor, and breaks off the fight. Although there's a chance that combat maneuvers might cause damage a ship that was untouched during the battle, that doesn't happen to the Dlobok, and its crew lives to fight another day.