Sunday, December 31, 2017

Steelville battle report

So, awhile back I ran a big game of Ogre at MillenniumCon. The scenario was the Siege of Steelville, since the theme of the convention was the Battle of Stalingrad.
There were nine players, about six cybertanks, three cruise missiles and two detonations.
I had some of my custom units, such as the armored boats (above) and the Ground-Effect Ogre (below). Each side had a command post, and a missile crawler or two. The defenders also had some emergency response vehicles that could repair damaged town hexes.
The attackers also had an Ekranoplan that could transport a large number of infantry (shown here flying high for dramatic effect; in "reality" it skims above the terrain like any ground-effect unit.
The city took some pounding, such as here on the docks.
And the attackers dropped a cruise missile (center) right on top of their enemy's launcher, and right next to the defenders' command post.
The damage was widespread, but since I'd set up the rubble markers beneath all the town terrain, it didn't take nearly as long to show the devastation as it would have if I'd had to swap out each section.
Even though they'd been nuked, the defenders were still holding their side of the river, and they blew up the bridge to make it harder on the attackers.
But the attackers used their second cruise missile to take out the defenders' CP, meaning they could no longer combing attacks among units in separate hexes.
And the Mark III stared down its G-E counterpart, but didn't do too much against it.
The attackers were stopped at the river's edge.
The defending Ogres stayed in the city, where they could hide behind buildings. It would be hard for the attackers to dig them out.
But the attackers still had plenty of firepower on their side, such as this Doppelsoldner.
In the end, though, we ran out of time with the defenders still holding Steelville. I had a great time running the game, and the players seemed to have fun as well.
Looking forward to more gaming in 2018!

Monday, November 13, 2017

Day Three is concluded

No gaming for me at the final day of MillenniumCon, just observing some great setups by other game masters and going through the flea market, where I scored some great finds. Tell you about it soon.

Saturday, November 11, 2017

Day Two is through

Had a great second day at MillenniumCon. Played Montecassino and Trafalgar, and of course ran Ogre. Additional details to follow.

Day One is done

Got through the first day of MillenniumCon with some Frostgraving and Star Armying. More later.

Thursday, November 9, 2017

MillCon is here!

Finally, MillenniumCon is here! You can find me in Round Rock, trying to play some Frostrgrave, Star Army, All Things Zombie, and of course Ogre. Hope to see you there.

Monday, October 30, 2017

Time is running out

The doomsday clock keeps ticking, and October 31 is the last day to register for games at MillenniumCon XX. In addition to my Ogre scenario, The Siege of Steelville (minis, modular 3-D terrain, strategic nuclear weapons), there are nearly a hundred other games taking place at the convention (November 10-12). Right now there are still open slots in my game Saturday afternoon, and even if you don't preregister, you have a pretty good chance of getting a seat. Or if you don't feel like playing, just come by and say hi.

Sunday, October 29, 2017

Steelville playtest

I had a chance to playtest my Siege of Monopolis Steelville scenario at Dragon's Lair last week. I had six players pushing enough minis for ten, and I got to try a new layout for my game. The participants and bystanders liked the table, but it took a long time to set up.
Once the defenders placed their forces, the attackers came at the city from the west, with three Ogres, lots of armor, and an even larger about of infantry. Interestingly, they decided to hold off on launching their cruise missiles.
The defenders, however, decided not to wait, and they launched one of their cruise missiles (seen below on its flight stand) toward the enemy. Of course, the enemy tried to shoot the massive nuclear weapon down--and they succeeded. Since in Ogre, a downed cruise missile detonates on a roll of 6, you can guess what happened next.
The warhead went off, right over central Steelville.
These weapons are quite destructive, leveling town hexes up to four spaces away and damaging them up to six. The blast took out friend and enemy alike, although the attacking cybertanks were far enough away to remain unharmed by the blast.
The defenders were on the ropes, but they held out long enough to get another cruise missile fired. This one made it all the way to its target, the Ground Effect Ogre. It destroyed the cybertank and some nearby units, helping the defenders hold out a little longer. In the end, however, the attackers still had two functioning Ogres and plenty of other units, so they were the winners.
It was a fun time and a productive playtest. My players gave me some useful tips on getting set up quicker. They also suggested cutting down on the number of cruise missiles, since using them basically halts the game. Good advice that I plan on heeding.