Tuesday, July 31, 2018

Some Ghost Archipelago for you

These pics are from a Ghost Archipelago game back in April. I took my Lizardman Heritor and the rest of his crew back into the jungle.
Sorry; I don't remember any specifics about the scenario. I do know my Heritor got into it with an opposing Heritor, but both of us escaped serious damage.
There was also evidently some native fauna to deal with. Whatever happened to reptilian solidarity?
Due to vacations and other obligations, we haven't played GA in over a month. Perhaps as a means of relief from the heat, we're probably gonna start a new Frostgrave campaign.

Monday, July 30, 2018

WIP: Huge transports for Ogre

I found a resin Kracken hovercraft meant for Dropzone Commander that will work great for my Ogre games. Even though DZ is in a larger scale than Ogre, this hovercraft is just big enough (with the loading ramp down) to fit a Mark V Ogre.
Note that this hovercraft will only fit a more modern, SJ Games version of the Mark V. I tried it with an older Ral Partha model, and the RP sculpt was slightly too wide.
I also came across this futuristic Hot Wheels aircraft at the supermarket. Unfortunately, I can't remember the name of the model and I threw away the packaging. I plan on using this as an aerial transport of some sort.
Right now it's been disassembled, and I've removed that large fan in the middle. I may replace it with an acrylic disc--which will better represent the blades at 6 mm scale--or I may jus leave that well open.
I will repaint the underside (while keeping the dorsal paint scheme at my wife's suggestion) and remove the large gray protrusions (weapons, I guess) on the port side.
Since I already have plenty of smaller, conventional units, these larger vehicles will help balance out the tiny-to-huge vehicle ratio.

Sunday, July 29, 2018

Ogre AAR: Recovering a Relic

I'm getting later and later with these battle reports, but I don't care, 'cause it means I'm doing a lot of gaming on a regular basis. This game involved two sides fighting to recover an immobilized Ogre from a long-forgotten battle.
Have your tried turning it off and back on again?
The dormant Mark III-B sitting in between the two opposing forces would have to either be hauled out or field-repaired and driven away.
Typical weekday morning commute on I-35 in Austin.
But before that could happen, the two sides sped down the freeway to beat on each other in what would turn into a very bloody battle.
To recover the prize, the attackers (gray army) had combat engineer infantry. The defenders (green army) also had an OGREcovery vehicle, in a nice construction orange shade.
Meanwhile, the freeway firefight devolved into overrun combat, which cut the road. I use the round markers to indicate destroyed units. They're made from adhesive stickers attached to one-cent coins and spraypainted brown and black. One of my regular players, Wes, christened these tokens "death pennies."
This roadside brawl left a lot of units from each side destroyed, as you can see by all the dead unit markers.
But each side kept shoving in more tanks, hoping to swing the battle.

Saturday, June 30, 2018

Galactic Knights battle report

Spaceships! It's been a long time since I had a space battle. Last month, I played in a three-way match with a couple of members from our gaming group using the Galactic Knights rules.
I had a trio of Aquarian ships: Two Barracuda-class cruisers (the Ann Wilson and the Nancy Wilson) and a Shark-class battlecriser (the Jaws).
Joseph had his kitbashed his three Terran craft: the Ranger-class cruisers Lober and Sally-May and the Formidable-class battlecruiser Trumter.
Finally, Wes took the Entomalian Wasp-class destroyer, the Hornet of Viria; and two battlecruisers--the Scorpion-class Nemesis; and the Roach-class Minerva.
Not much of a scenario; just the three squadrons stumbling into each other as they explored an asteroid field. As I set myself up between the other two players, my small fleet quickly came under fire from Terran missiles and fighters.
I wanted to share the love, so I split my attacks between the Terrans (beam weapons) and the Entomalians (missiles).
The humans pressed the attack, and my amphibians could not repel firepower of that magnitude, and I lost the Nancy Wilson.
The battle continued, with the insectoids drifting close to my battlecruiser as we traded shots.
The same thing was happening with the Terrans and my remaining destroyer. While I scored some hits, I didn't take out any opponent's ship.
My squadron commander knew he was beat, and he ordered his two vessels to make their way out of the asteroid field. In the end, the other fleets were somewhat damaged, but still battleworthy. If neither one of them outright won, they did tie in defeating me. But I didn't mind--because spaceships!

Monday, June 25, 2018

Museum of the Pacific War

I recently had a chance to go back to the National Museum of the Pacific War in Fredericksburg, Texas (hometown of Fleet Admiral Chester W. Nimitz). The museum is well worth the visit.
There's plenty of hardware on display--American, British, and Japanese.
In addition to land, sea & air vehicles and artillery, the facility displays weapons, uniforms, and equipment from the Pacific theater of World War II.
More importantly, the historical displays are detailed, and there are plenty of them. In particular, I found the background on the prewar interactions between the West, Japan, and China to be very interesting.
The runup to hostilities is well documented, and there are videos and interactive displays throughout the museum. There's even a Japanese mini-sub.
The museum documents all aspects of the war in the Pacific; while U.S. viewpoints are most numerous, the museum acknowledges the contributions of allies as well as the perspective of the Japanese.
There's a lot to see--you should plan on taking all day, or parts of two days, to make sure you absorb everything.
Also of interest to the gamer in me, a couple of models and dioramas.
I'm lucky that Fredericksburg is just a couple hours' drive from home. The museum is world-class.
If you ever have a chance to visit the National Museum of the Pacific War, I highly recommend it.

Tuesday, June 19, 2018

Triplanetary has landed

Triplanetary is the grandaddy of all vector movement spaceship games, dating back to when Marc Miller (of Traveller fame) created it in the 1970s. I went in on the Kickstarter when Steve Jackson Games (which had acquired the rights to the game) decided to publish a new edition of Triplanetary. Well, today the game arrived: nearly a hundred counters worth of spaceships, a rulebook, and two maps representing the Solar System that cover my entire kitchen table when unfolded. I'm looking forward to trying out some of the scenarios in the rulebook and zooming around the planets according to the laws of physics.

Thursday, May 31, 2018

Kickstarter for Escape the Dark Castle

Escape the Dark Castle is a fun, card-based, RPG-lite with a very old-school vibe and evocative black-and-white artwork. The game can be played most anywhere, including our local watering hole, as shown above. The original game sold out, but is now being reprinted as part of a Kickstarter for several expansions to the base game. The expansions add new cards and new mechanics to Escape, as well as a collector's box designed to hold all the components from the base game and the additions. If you missed out on this the first time, give it a look. It's a fun game that's ideal to play pretty much anywhere as you enjoy a beverage.