Tuesday, February 9, 2016

Furnishings for Zombietown

More scenery for my brother's All Things Zombie setup (a.k.a. Zombietown). A couple of Jersey barriers and picnic tables and benches in 28mm scale. You can also see some wooden crates ready for shipping. These are from Reaper's Bones line, and a cinch to paint: base color, drybrush lighter, drybrush even lighter, done.

Monday, February 8, 2016

Monopolis traffic report (civilian cars for Ogre)

These are 1/300 scale architectural models from a Chinese seller on eBay. I figured they would fit right in with the 1/285 Ogre miniatures, and I was right. They also look good next to the 1/285 military trucks.
I want to use these vehicles for more than just scatter terrain for my Monopolis setup for games of Ogre--although they will work great for set dressing. 
These tiny models were cheap enough that I bought 300 of them, so I can make roads jammed with traffic that will play a part in future battles around the city of Monopolis.
They should be easy to paint en masse: I will get several colors of spray paint and take care of them in large groups (after first spraying the undercarriages black). Maybe a wash to bring out the windshield and windows, and I'm done mass producing cars.

Sunday, February 7, 2016

OGRE Designer's Edition play

Another belated game report; this one from the day after Thanksgiving, when I had a couple of friends over to enjoy the oversized awesomeness that comes in the massive OGRE Designer's Edition box.
First was the advanced Breakthrough scenario, with me as the attacker and Jonathan as the defender. Rob, who had played a game of basic Ogre with me a few weeks earlier, watched. I had a margina victory, not getting nearly enough GEVs past the defense like I was supposed to.
For the next game, Rob and Jonathan brought a couple of Ogres against my conventional armor force in a Raid variant with more units and a built-up city at my end of the board.
There was much destruction of town hexes as my defenders tried to use the terrain to their advantage. In the end, though, the Ogres triumphed.
I always enjoy playing Ogre, and I hope to host more games. I want to try out a massive invasion scenario using at least six of the eight GEV map sections that come with Ogre DE.
The defender sets up north of the river, lake, and stream that starts in the middle of the left side of the map. Use the overlays to fill the remaining clear hexes with town on that penninsula at the top, and have the attackers come from the bottom edge. Their goal is to capture that city. Who's in?

Saturday, February 6, 2016

Hordes of the Things game day

More than two months without a blog post---and even this is from last month. I blame general laziness as well as Fallout 4.
So in January, I made it down to TableTop in San Antonio for some Hordes of the Things. While we use repurposed Warhammer figures, we arent' afraid to get creative. In that regard, I brought out my Space Invaders army: fifteen Hordes (the Space Invaders themselves), two Sneakers (the ghosts Blinky, Inky, Pinky, and Clyde crossing over from Pac Man), and an Airboat general (the saucer).
Their first opponent was Johnny's fantasy Romans with a whole bunch of Spears, a couple of Blades, a minotaur Behemoth, and a Hero general. Before his line could engage my massed army, the saucer captured his stronghold with the aid of the ghosts.
My next game was against Grant, who brought his AT-43 army. I mainly remember he played it with a Aerial Hero general and a Paladin, along with Blades and Shooters and a Behemoth. His Hero and Paladin ended up taking out my Airboat general to win that one.
I also faced off against Blake's Chaos army (mostly GW figs and a D&D prepaint), but I switched to my skeleton army (Magician general, Spears, Shooters, Artillery, and Lurker). His Hero, accompanied by Knights, ended up getting around my flank to kill my Artillery, and he eventually won on points.
Meanwhile, Chip's GW Empire army took on Johnny's Romans. I can't remember how that one turned out.
The GW Empire army also fought the AT-43 force. Don't know the result of that, either.
Finally, we had a big battle: Chip's dark elves joined my undead against Grant's AT-43 army teamed up with Blake's GW Empire force.
My Magician general forced Grant's flyers to flee off the board. Then Chip and I drew in the enemy commander-in-chief and finished him off to claim victory.
A fun day of Hordes of the Things. Next time we play, we want to do more of a scenario-driven game--Ragnorok. Time to dust off the Sons of Muspel!

Sunday, November 22, 2015

A long time ago ...

... back in 1977, Marvel Comics published a monthly Star Wars comic book, beginning with a six-issue adaptation of the movie, that ran for 107 issues before ending in 1986. 
In 2002, Dark Horse Comics started reprinting the series in trade paperback format. Reading through my collection in anticipation of the new movie coming out next month, I found a few interesting artifacts from the adaptation of the original movie (before it was ever referred to as Episode IV).
For one thing, the comic that made it onto newsstands contains scenes that didn't make it into the theatrical release, such as Luke witnessing the opening space battle between the Rebel blockade runner and the Imperial cruiser from the surface of Tatooine.
There's also the hero's encounter with his friend Biggs before the latter departs the desert planet to be seen again in the attack on the Death Star. In addition, the comic contained a much different version of Jabba the Hutt--humanoid, not slugg-like--in an encounter with Han Solo.
There are other minor differences in dialogue and terminology between the print and screen versions, but no big changes in the plot. I did find it interesting that the Rebels referred to the X-wing pilots as Blue Squadron instead of the Red Squadron familiar to moviegoers.
The first six issues were a fun start to a series that had some great writers and artists over the years, back before there was an Expanded Universe or any continuity other than the blockbuster movie called Star Wars.

Saturday, October 31, 2015

Ground Effect Ogre (work in progress)

I'm working on a Ground-Effect Ogre (GEO), using a Matchbox hovercraft as the chassis. In addition to some spare Ogre parts, I'm using a craft bead for the turret, and a whole bunch of green stuff--which is very difficult to work with.
It should look better after some sanding and a paint job. I'm also drafting rules for the GEO, which I envision as faster than a typical cybertank, but far more vulnerable because of its hover system. It's about the size of a Mark III, and I haven't decided how many weapons to give it.
I also rounded out my Ogre Miniatures collection with a number of light tanks, both PanEuropean (of which I already had a handful) and NA Combine (missing from my roster until now). 
A dip in the Pine-Sol and I can paint them up to match the rest of my forces.

Thursday, October 29, 2015

My first games of Kings of War

OK, this was from almost a month ago, but I'm just now blogging about it. I played my first games of Kings of War at Great Hall Games in early October and had a good time.
I built my army from one of the new forces previewed on their website: Salamanders. It's mainly a lizardmen army analog, but it does include fire elemental troops, so I was able to use some of my new and old Hordes of the Things minis--the Sons of Muspel.
In my first match, I managed to defeat one of the Kingdoms of Men armies made from historical figures, despite my regiments' tendency to waiver (i.e., turn chicken, as indicated by the marker).
It was an escalation league; the idea being to start out with small points values and build your armies up over several weeks.
My second game was against an Oldhammer goblin force that ended in a loss.
I like the way the game plays, although I flaked out on the league and only played one more time. Still, I enjoyed it.
I need to finish my armies and have a few more games.