Our first miniatures game since the pandemic began (yay vaccines!), so I rebased my old
Rogue Trader-era figures as my
Stargrave crew (all original 30-year-old paint jobs, except the commissar, who I painted within the last decade or so). The Bastard Squad is led by Al S.T. Claar, the comissar. He still thinks he's in a 40K game, so he has some words about the Emperor he would like to share.
Since there were four of us, we had plenty of terrain to fill a 6' x 6' table at the game store. We decided to just play a generic game with all four players to get to know the rules.
Mechanically, this game is very similar to
Frostgrave and
Ghost Archipelago. But with weapons like grenades--and grenade launchers--it's not a good idea to bunch up.
My captain made the mistake of getting out in front of his men. The idea of hand-to-hand combat was just too enticing.
Meanwhile, on the other side of the board, another player's space goblins were having a hard time accessing a data loot objective. That's because he didn't have a hacker in his crew, which gives you a +6 when you try to download data. His basic crewgoblins kept missing their target rolls, prompting me to joke that they're standing in front of the termal confused, asking each other, "Which one's the 'any' key???"
Meanwhile, my Sentry, Whome, was mixing it up with a bunch of United Federation of Planets crewmembers.
All the shooting meant a roll on the Unwanted Attention Table, drawing in a bounty hunter. As luck and the placement dice roll would have it, he appeared on the side of the board right next to my guy.