Tuesday, August 12, 2014

Test-flying the Rebel transport

I had a chance to play the X-Wing miniatures game last weekend, too.  I got out my Rebel transport, and we tried one of the scenarios from the rules for that ship.  The freighter was supposed to hold out for eight turns, while the Imperials' goal was to destroy it.  I took my Alphabet Soup squadron (A-wing, B-wing, X-wing, Y-wing) to escort the massive ship.
My opponents, Mike and Ted, took a pair of interceptors and a TIE advanced and a trio of TIE fighters, respectively.
What started out promising for me soon turned nasty.  The first turn, my A-wing fired proton torpedoes (with a target lock) at the TIE advanced, but failed to take it out.  My X-wing missed against one of the interceptors.
The next turn, the Empire was in range, and they quickly stripped the lumbering space whale of its shields.  By the third turn, the transport was a rapidly expanding cloud of debris.
Fun game, but I need to learn how to use the transport properly.  Hell, I still need to learn how to use all my other ships properly.  Maybe next time ...


Collin Schrader said...

It's going to be a looong time before I can pick up one of those on the cheap, but when I do, it will look dandy next to my fleetscale fighters!

 Ashley said...

So have you got the hang of playing with the transport yet?

Desert Scribe said...

Not yet--I actually haven't played any X-Wing since that game.