|Photo from Mémoires d'un joueur blog.|
Like all machine translations, this one's a little inexact, but apparently the game uses different colored tokens to track damaged and destroyed ship systems. I don't know if it's the playtester's idea or it's in the rules, but I do like the concept of using fighters to represent missiles in the game--let's face it, in most starship combat games, fighters are pretty much disposable ordnance.
In this particular playtest, damage to the Rebel ship knocked out its control systems, forcing it to fly through an asteroid field, making it easy for the Imperial vessel to finish it off. Seems like SoVaS will be a quick-playing game that would allow me to put a lot of ships on the table. I'm looking forward to learning more about Song of Void and Stars.