|I want to run a campaign with battles like this on a regular basis.|
I'd like to take that a step further and run a starship campaign--two or more players who not only have to make tactical decisions during a battle, but also must implement strategic choices amid a larger arena. Deciding to hold your fire or release all your missiles at the start of the game is one decision point that can draw a player in. Having to decide where to send your forces (and whether to split them up) to accomplish possibly mutually exclusive goals with incomplete information (if I were my opponent, where would I send my ships?) would also prove challenging.
I'd like to run a campaign where each player starts off with one small ship and can serve as a privateer, pirate, or patroller. Players would make strategic moves on the sector map, and when two forces meet, they would play it out on the ol' hex mat. As the GM, I would run "non-player characters" such as merchant ships or enemy space patrols. Damage would carry over from game to game, making players possibly more cautious with their assets. On the other hand, the possibility of loot, or capturing ships as prizes, would bring out the risk-takers. This would necessitate a lot of bookkeeping, but I still think it would be fun.
I'm sure others have thought of this as well, so I'd like to ask readers their thoughts on a starship combat campaign. Have you tried something like this before? How'd it work out? Any suggestions, examples, warnings? I await your replies.