Tuesday, February 13, 2018

Bungle in the Jungle

We played our first game of Ghost Archipelago last week, and we all had fun. The game is pretty much Frostgrave on a tropical island, so it was easy for us to get into the swing of things. But before we began the scenario (just a basic game to familiarize ourselves with the rules), we played out a little minigame using the old Pirates of the Spanish Main ships and a Dreadfleet map.
There were four of us sailing against one another. Loosely adopting the PotSM sailing rules, combined with GA-style combat resolution, the objective was to get to the island first in order to select your starting edge on the main board. Also, players whose ships took damage had an initiative penalty during the Ghost Archipelago battle. I made it to the island first, and avoided getting hit, picking the nice beach on left side of this pic.
One of our group is the main terrain maker, and he went all-out on this board. It looked great, but the density of the terrain made it hard to move figures without knocking over scenery. Of course we were a little cramped as the playing area was three-by-three with four players; next time we will make it three-by-six for the four of us.
Because I always have to be different, my warband consists of fifth edition Warhammer Lizardmen figures supplemented by some Reaper minis. They had a good showing; my wave warden was able to cast five spells, even though my heritor could not make his activation rolls for his special powers. The crewmembers did well also, defeating members of opposing crews and even some undead.
Unfortunately, my miniatures were not complete in time for game night, so I had to send them into the field with their bases unadorned. I also need to add a few details to the figures. Still, that didn't affect their performance on the tabletop, as my reptilian adventurers picked up one central treasure and three regular treasures.
They were able to get all their loot back on the boats and leave the island almost intact. They lost but one standard crewman to combat. Unfortunately, this blue-striped saurus failed his survival roll and will not be returning until I cycle through all the other generic crew (I painted up eight total, each with a different color stripe down its back).
So Ghost Archipelago is a fun game, and I'm looking forward to playing out this campaign. I'm also enjoying our nautical prelude we play out, which only takes a few minutes and provides some additional story to our skirmishes. Who else is playing GA? What do you think so far?

4 comments:

Maj. Guiscard said...

That looks freakin' great!
I was steered away from GA when I found out it didn't actually include any rules for fighting at sea with ships. Your add on makes it a complete game.

Great terrain, great concept. I am so jealous

Gonsalvo said...

Thanks for the write up!

Colgar6 said...

That island does look good, but the moment I saw it I thought that moving figures on it would be tricky :-) .

Personally , I won't be playing Ghost Archipelago - we aren't done with Frostgrave yet and are certainly not ready to move onto a successor!

HoldFast said...

Those lizardmen are nice figs, would love to see them with full paint.