Wednesday, November 13, 2013

Historicals at Millcon

MillenniumCon is put on by the Lone Star Historical Miniatures group, and true to the group's name, there were plenty of historical games being played. 
While I stuck to participating in sci-fi games myself, I did capture some of the historical action on film (or in pixels).  Click below for the photo dump:

Tuesday, November 12, 2013

Some photos from Millennium Con (Friday)

Just some quick pics from my Millennium Con experience on Friday Night.  While the majority of the games were historical in nature, such as the one pictured here, there was also plenty of sci-fi gaming.
I ran my 5150: Star Navy scenario (more details on that later).  I had enough ships for eight players, but ended up with only three.  Here's the setup:
There was also a nifty Death Star trench run game for the X-Wing miniatures game.  I didn't get a chance to play in it, but I took a few pics:
There was also that annual crowd-pleaser, Circus Maximus, which was as popular as ever.
More pics and a more substantive con report at a later date, hopefully.

Thursday, October 24, 2013

Star Navy at MillenniumCon

Convention alert:  I will be running a game of 5150: Star Navy next month at MillenniumCon in Round Rock, Texas.  Here's the scenario:

Somewhere Out On That Horizon ...

When the legendary mercenary commander known as Psi Russ falls to an assassin's bullet, chaos reins at the gathering of Free Companies he had called. Before, he was uniting the mercs to take over the galaxy. Now, you and your fellow fleet commanders are at each other s throats. In the confusion, you have time to make your escape ... or to settle old scores.

The game will take place Friday evening, on the first day of the convention.  There's room for up to eight players, and all minis will be supplied.  I hope to see some of you there!

Sunday, October 20, 2013

HotT batrep: final game

For our third and final Hordes of the Things game of the day, Holdfast was the defender.  Since he got to place the terrain, he got rid of that lake and river that hampered his mobility.  Because he had left his stronghold at home, I loaned him one of my Mage Knight towers, which made a suitable base for his Empire army against my undead.
Maneuvering was pretty straightforward: his line advanced toward my main group of magician general with two elements of spear bodyguards, two units of shooters, and--most significantly--my artillery.
His army, led by his hero general, came straight at my forces.  Unfortunately for my opponent, he forgot that in HotT, artillery quick-kills heroes.  And that's just what happened, ending the game in an unsatisfying manner since I took out his general and inflicted more casualties on him than he did on me.
Because of this, we decided to keep playing as if his magician were the general.  The sorcerer managed to fend off my skeleton warriors, but ended up rolling a second 1 in a bespelling attempt, frogging himself and handing me the victory.
It was a good day of gaming.  I want to play HotT more often.

Wednesday, October 16, 2013

HotT batrep: Game 2

Continuing my recap of a Hordes of the Things gameday from a few weeks ago:

For our second match, I decided to retire my fire army and bring out my undead force.  Holdfast changed his lineup slightly, subbing in a warband for some spears.
The river placement proved handy, as it forced my opponent to come around to my left with his more mobile forces.  It also brought our respective magician generals his magician and my magician general in range of one another.
The enemy mage quickly succumbed to the necromancy of my lich, getting himself frogged, and giving me the victory!
Moral of the story: Don't attempt to bespell a defending enemy magician--unless you have two more magicians of your own to counter that +2 bonus the defender gets while within 600 paces of its stronghold.

EDIT: Looking at Holdfast's account of the battle, I think he actually had a hero general for this game.  After frogging his magician, my shooters ended up forcing his hero general to recoil off the edge of the battlefield (that crease on the board in the upper left of the photo indicates the edge of the playing surface):

To be continued....

Tuesday, October 15, 2013

HotT batrep: Game 1

This is from a few weeks back when Holdfast came over and we played X-Wing and Hordes of the Things.  Contrary to his version of events, he won the first game we played.  Here's how it went down:

My fire army was defending against Mark's League of the Scarlet Falcon.  I set up a river and lake  because I wanted the help against the magician.
My raging wildfires (beasts) tore into the woods to take on the shooters.  They ended up getting destroyed piecemeal.
Meanwhile, it took forever to get a column of behemoths across the river, and thanks to lack of PIPs, I could only bring one into contact with the enemy.  Since behemoths follow up on recoil, that meant I ended up overlapped.
His hero general defeated my hero behemoth general, giving my opponent a victory.
But we still had a couple more matches to play.
 
To be continued....

Saturday, October 12, 2013

Invaders! From space!

A fliers element of my work-in-progress Space Invaders army for Hordes of the Things squaring off against a stand of spears from Holdfast's League of the Scarlet Falcon (WFB Empire humans).  I found this shot in a bunch of pics from our HotT games of two weeks ago.  I will post pics of  those games later.