A gaming geek blog inspired by the grandiose science fiction imagery from games, comics, books, and popular culture.
Tuesday, July 15, 2014
Monopolis scenario map
I came up with this using Hexographer. Looks a little bare right now, doesn't it? OK, I printed out the blank map, got out the colored pencils, and came up with this sketch for my large-hex Ogre scenario, which involves the attempted capture of the huge city of Monopolis.
Pretty easy to figure out the map: green = forest; blue = stream or river; T = town; scribbles = rubble; crater = crater. I think I need some swamp in there as well to help slow down any Ogres that may happen along. And I will probably need to playtest this more than once. Meanwhile, any suggestions regarding this map?