I came up with this using Hexographer. Looks a little bare right now, doesn't it? OK, I printed out the blank map, got out the colored pencils, and came up with this sketch for my large-hex Ogre scenario, which involves the attempted capture of the huge city of Monopolis.
Pretty easy to figure out the map: green = forest; blue = stream or river; T = town; scribbles = rubble; crater = crater. I think I need some swamp in there as well to help slow down any Ogres that may happen along. And I will probably need to playtest this more than once. Meanwhile, any suggestions regarding this map?
4 comments:
Cool looking map. Are you going to use Hexographer to make & print the final version?
Probably not. I just want to finalize the terrain layout for my large hex mat I'm using for the game.
Oh, OK. You'll be adding the terrain to your hex mat. I'm sure you'll post pics when you're done. It does look like a fun project.
Thanks, Ken. I'm looking forward to getting the terrain done so I can start messing with layouts.
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