Tuesday, July 15, 2014

Monopolis scenario map

I came up with this using Hexographer.  Looks a little bare right now, doesn't it?  OK, I printed out the blank map, got out the colored pencils, and came up with this sketch for my large-hex Ogre scenario, which involves the attempted capture of the huge city of  Monopolis.
Pretty easy to figure out the map: green = forest; blue = stream or river; T = town; scribbles = rubble; crater = crater.  I think I need some swamp in there as well to help slow down any Ogres that may happen along.  And I will probably need to playtest this more than once.  Meanwhile, any suggestions regarding this map?

4 comments:

Ken said...

Cool looking map. Are you going to use Hexographer to make & print the final version?

Desert Scribe said...

Probably not. I just want to finalize the terrain layout for my large hex mat I'm using for the game.

Ken said...

Oh, OK. You'll be adding the terrain to your hex mat. I'm sure you'll post pics when you're done. It does look like a fun project.

Desert Scribe said...

Thanks, Ken. I'm looking forward to getting the terrain done so I can start messing with layouts.