Friday, February 27, 2015
Operation Hornets' Nest: Galactic Knights AAR
I've played a number of starship combat games over the past several years--and even co-authored my own rulebook, 5150: Star Navy--but the set of rules that first lured me back into gaming was Galactic Knights. Last weekend I had a chance to play GK for the first time in a long while.
I've had the starting rulebook for quite some time, but I acquired the expansion for the insectoid race, Entomolian Invasion, more recently. This was the first game I played using the new rules additions. My friend Joe hosted the game at his place.
I came up with a quick scenario: A force of Terran Transsolar Federation starships enters an Entomalian Empire planetary system with one large hiveworld, one earthlike satellite, and one airless moon. The attackers' goal is to conduct planetary bombartment on two of the three worlds, but the defenders don't know the targets and start out with their forces spread between the three celestial bodies. Before the Bug player sets up his ships, the Terran commander designates his primary and secondary targets and writes down where and how his attacking ships will enter the map.