Instead of tread units, a GEO has ground-effect units. While attacks against them are resolved just like for treads, the fragility of g-e units is reflected in their smaller number on the Ground-Effect Ogre's record sheet. In addition, GEOs take double damage from ramming (as attacker or defender). If a GEO loses all its ground-effect units while in a water hex, instead of being immobilized, the Ground-Effect Ogre sinks and is destroyed.
When resolving a cruise missile attack on a GEO, all systems are treated as standard Ogre components except ground-effect units. Use the line for "Any D0 Unit or Any GEV" on the Effects of Missile Explosion table to determine attacks against ground-effect units, but a D result still has no effect.
GEOs have split movement as shown on the record sheet. Terrain affects GEOs the same as any other ground-effect vehicle. All other standard rules for Ogres apply to GEOs.
GROUND-EFFECT OGRE RECORD SHEET
WEAPONS ATTACK RANGE DEF
1 Main Battery 4 3 4 O
4 Secondaries 3 2 3 OOOO
2 Missiles 6 5 3 OO
8 Antipersonnel 1 1 1 OOOO OOOO
20 G-E UNITS| OOOO | OOOO | OOOO | OOOO | OOOO |