3 orders of monks in the land:
Red (LG), Yellow (LE), & Blue (LN)
Red: Devoted to law & order as best way to enlightenment
Yellow: Iron rule is best way to power, but must have honor
Blue: Ultimat harmony of multiverse is balance between good & bad
Red: works w/ LG church & paladins & good creatures
Yellow: hires/ trains w/ assassins guild & LE dieties & humanoids
Blue: associates w/ druids & theives guild & animals
Each order has 3 monastaries, headed by the three 8th lvl monks
each monastery has 2-5 monks of each level 1 thru 6
upon reaching 9th lvl, monks leave the monastery & go wandering
Monastery locations:
BlueL in human city, in dwarven city, in forest (druid grove)
Yellow: under human city, in badlands, on a ship
Red: in human city, in paladins' castle, on mountain peak
I had considered writing up how other institutions (assassins & thieves guilds, mercenaries, monsters etc.) implied by the Players Handbook and Dungeon Masters Guide interacted, but the monasteries were as far as I got in our short-lived campaign.
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