A gaming geek blog inspired by the grandiose science fiction imagery from games, comics, books, and popular culture.
Wednesday, May 16, 2012
GEV battle report
My interest renewed by the Steve Jackson Games Kickstarter project, I broke out my OGRE/GEV gear when I visited my brother last weekend. I talked him into a quick game, and we decided on the basic "Raid" "Breakthrough" scenario from the GEV rules (no OGREs involved).
I took the standard 12 GEVs, while he took a howitzer, two light artillery drones, and four light GEVs, along with the standard infantry allotment.
That howitzer inside the ruined town was gonna be a problem, so I decided to avoid it and concentrate on the other side of the map.
The first few turns I was unmolested, and my opponent didn't move or shoot since I was out of range.
However, once in range of the LADs, they started disabling my GEVs.
Combined with infantry support, this was enough to knock them out of the fight one turn and destroy them the next, if they didn't get a kill the first time.
I did take out one of his LGEVs, but I was only able to get four (of twelve) of my units off the board. It was a marginal victory for the defense.
Looking back, I should have been willing to sacrifice some of my lead elements and take out one artillery piece, then move the rest of my forces through the gap. How 'bout a rematch?