Tuesday, March 8, 2011

Three-player scenario: Peacekeeper

I realize it's been awhile since I posted; I just wasn't inspired.  However, I was looking through my materials and I found the following scenario, which I had posted to the Galactic Knights mailing list some time ago. 

Another member of the list who adopted the GK rules to the Babylon 5 setting needed a scenario for a game he was running.  He gave me the basic situation, and here's what I came up with:
FORCES: The Narn player gets several small military vessels (DDs and DLs) escorting eight to ten civilian ships--one escort for every two or three civilians. For the civilians, just take a cruiser or larger stat sheet and replace everything but sensors, engines, and jump drive (and a few light particle beam batteries if you want the Narn civies to have a little protection) with cargo holds.

The Centauri player gets three cruisers.

The human player gets one battlecruiser.

SETUP: Narn ships set up on the south half of the map, heading north with a drift of 4. Centauri ships set up on the west edge of the north half of the map, heading southeast with a drift of 5. The human ship sets up on the east edge of the northern half of the map, heading southwest with a drift of 3.

SPECIAL RULES: The human player cannot enter the battle until at least one civilian ship is destroyed. After the combat phase, the human player must make a successful aggression roll to join the battle by rolling a number on a d10 equal to or less than the number of Narn civilian ships destroyed so far; this represents the captain of the human ship having enough intervening to prevent the slaughter of any more innocents. The human ship may subtract one from the total of an aggression roll in exchange for two points of damage to a randomly rolled location; subtract two from the roll in exchange for four points of damage to a randomly rolled location; or subtract three from the roll in exchange for six points of damage. This represents the captain using the human vessel to shield civilian ships from Centauri fire, and the human ship takes the damage whether or not it makes its aggression roll. Until it joins the battle by making this roll, the human ship may not attack the Centauri and they may not attack the human ship.

VICTORY CONDITIONS: The Narn player gets one point for every civilian ship that leaves the map edge. The human player gets one point for every civilian ship that leaves the map edge after the human ship joins the battle. The Centauri player gets two points for every Narn military ship destroyed, one point for every Narn civilian ship destroyed, and five points for destroying the human ship if it has joined the battle. The player with the most points is the victor.
Of course, this scenario is easily adoptable to the standard Galactic Knights setting (or the setting of any other spaceship combat game, for that matter)--just substitute the force of your choice for each race.

Thursday, March 3, 2011

Keep on the Borderlands for Hordes of the Things

Another classic D&D module, The Keep on the Borderlands is also one of the most well-known, having been packed into every basic set since 1979 or so.  And with everything from unnamed denizens of the titular Keep to various critters living monstrous timeshares known as the Caves of Chaos, this adventure is, as author Gary Gygax points out, a microcosm of the wider world around it (the kids today would refer to it as a sandbox setting). 

So it was fun coming up with Hordes of the Things army lists for this design. (Apologies for the monospace font, but it makes all the columns line up.)

THE KEEP
Character(s)                 HotT element      points
Castellan w/Scribe & Assist. Hero General        4
Curate w/Acolytes            Cleric              3
Ballista/Catapult (2 crew)   Artillery           3
Guardsmen (cavalry)          Knights x 2         4
Guardsmen (crossbows)        Shooters x 2        4
Guardsmen (halberds)         Spears x 2          4
First-level Characters       Hordes x 2          2
Stronghold: The Keep (on the Borderlands)

THE WILDERNESS (allies available to either side thru gold/magic)
Character(s)                 HotT element      points
Mad Hermit & Puma            Sneakers            3
Bandits                      Spears              2
Lizard Men                   Warband             2
Fire Beetles/Giant Rats      Beasts              2
Stirges                      Flyers              2
Spiders                      Lurkers             1

THE CAVES OF CHAOS
Character(s)                 HotT element      points
Evil Priest w/Medusa         Magician General    4
Minotaur & Ogre              Behemoths           4
Bugbears                     Sneakers            3
Kobolds                      Lurkers             1
Orcs                         Warband x 2         4
Hobgoblins                   Blades              2
Goblins                      Spears              2
Gnolls                       Shooters            2
Skeletons                    Hordes              1
Zombies                      Hordes              1
Stronghold: Caves (of Chaos)

Wednesday, March 2, 2011

Here I am ...

It's a Scorpion, not the Scorpions, rockin' you like a hurricane, but still ...
 The Entomolian Scorpion-class Galactic Battlecruiser is noteworthy for its asymmetrical design--even more asymmetrical than the Hive-class Galactic Attack Carrier.

 This is one of the original designs for Starfleet Wars, with ship statistics in the first rulebook.

 In the Galactic Knights expansion Entomolian Invasion, it's just another battlecruiser.

 You can sort of see the underside of this ship, which I again painted with a reddish glowing effect.

 Not just the unbalanced design, but the pinchers at the front give this ship a very organic look.

Just four more ships to go, and all my Entos will be painted! (Of course, one of those ships is a super galactic dreadnought ...)

Tuesday, March 1, 2011

We don't need no Raid ...

A closer look the Roach-class battlecruiser:
The Roach, the Roach, the Roach is on the blog ...
Classified as a Galactic Battlecruiser, this model came out around the time of the Starfleet Wars Book 2 expansion.

In Galactic Knights, it's just a regular battlecruiser.  Its stats are detailed in the GK expansion, Entomolian Invasion.

For some reason (maybe because they were designed in the early stages of the starship line), there isn't as much detail on the underside of this ship.

It's hard to tell from the pictures, but the bottom and rear is painted red and a couple of shades of metallic copper for a glowing effect.

Monday, February 28, 2011

Entomolian battlecruisers

In addition to gaming over the weekend, I got some painting in as well.  Two Entomolian battlecruisers, recognition names Roach (left) and Scorpion.  I always enjoy painting these multicolored insect ships, and the larger vessels were an even bigger treat.  I'll post more detailed pics later in the week.

Sunday, February 27, 2011

Civil War Saturday


I don't think I've ever mentioned historical wargames on this blog before, but I occasionally play the Civil War miniatures game Johnny Reb.  On Saturday, Joe hosted Grant, Biff, and myself in a refight of the Battle of Chickamauga.


Joe has a great gaming setup, with a large table at chest height, for ease of reaching units on the field.  He had it tricked out with roads, streams, forests, and buildings, and the hundreds of 15mm minis on regemental stands.


I showed up late and took command of the Rebel reinforcements coming to the aid of Biff against Grant and Joe playing the Yankees.  It was an enjoyable game where an infantry charge can go better than expected--or horribly wrong.


I had one remarkable shot during the battle, when my artillery battery fired at a Yank artillery emplacement.  I was rolling four dice, and I would take out an enemy gun for each six I rolled.  I toss the bones, and come up with a quartet of sixes, destroying every one of the damnyankees' field pieces.


Alas, the valiant Southern forces fell to the Northern aggressors, who took out a Reb general and more units than they lost.  Still, it was a good time, even for someone as historically impaired as I am.


Thanks to Joe for hosting the game (and his wife for feeding us).  Biff had to leave before the last turn, so the ultimate responsibility for the Confederate defeat falls on me.

Still, my generalship improves with every game, and I look forward to playing again.


UPDATE: Joe just sent an after action report with details of the battle and gave me the go-ahead to post it here.  Read on below:

Saturday, February 26, 2011

Gallery: New acquisitions

When I made a recent purchase on ebay, I could tell from the seller's photos that the trio of spaceships were painted; I just couldn't tell how they were painted.  Imagine my pleasant surprise upon opening the package to discover this:

The three vessels bear a tiger-stripe paint job in the style of the Capellan Raiders, and the smaller two of them have fanged mouths reminiscent of the Flying Tigers.  I had originally planned to remove the paint jobs and redo these ships as transports or tugs.  My wife, however, insists I should keep the existing markings and bases, and I agree.  As you can see, they're already mounted:

Unfortunately, I have no idea what line these ships are from or who made them.  Maybe they're for the Battletech setting's space combat game, AeroTech?  UPDATE: Thanks to the expertise of the folks over at The Miniatures Page, the larger ship has been identified as a Betafortress gunboat or Nemesis gunboat for the space fighter combat game Silent Death.  The smaller ships have a similar style, but I still can't pinpoint which model they are.  UPDATE 2: The author who redesigned some of the SD ships says the smaller ships are Sapper minsweeper/assault fighters. 

The bases have "Ral Partha" and what looks like the number "81" or "87" on the underside:

Take a look at the remaining pictures, and if you have any idea what these ships might be, let me know in the comments: