Last week my Frostgrave group took a break from that game and allowed me to run a scenario for Galactic Knights instead. The players were new, so I kept the premise simple: A couple of Terran squadrons surprised a pair of Avarian carriers trying to fly past a planet in order to make another hyperspace jump.
John took the Terran white squadron of a galactic battlecruiser (Big Mo) and two stellar cruisers (Curley and Larry). I took the red squadron, with the galactic battlecruiser Aggravated Assault and the stellar cruisers Offensive Contact and Probation Violation.
Wayne and Yosef each took a galactic attack carrier, the Raptor and the Soarglide respectively. Sorry for the blurry picture, but it's all I got. The flattops' goal was to make it to the other end of the board. The Terrans' goal was to stop them.
The carriers immediately launched all their fighters, making an impressive sight as they soared past the planet.
To the left of the world, you can barely make out my battlecruiser's own fighter wings, trying to avoid the enemy attack craft so they could shoot at the carriers.
The fighters from both carriers converged on the cruiser Offensive Contact. Even with AA support from its sister ship and help from the battlecruisers' interceptors, the Terran vessel took way too much damage to survive. And our sides attack fighters didn't do much to the enemy.
The only positive to my stellar cruiser becoming a rapidly expanding ball of plasma was the fact that all those enemy fighters had to return to their motherships to refuel and rearm. Unfortunately for the attack craft from the Raptor, my side managed to destroy a few of that carrier's hanger/launcher systems, forcing some squadrons to land on the Soarglide and a couple of unlucky flights to circle until they had an open hanger.
Meanwhile, the carriers accelerated as the other ships closed into particle beam range. The Terrans concentrated their fire on the Raptor, taking out weapons and hangers before a beam tore into the carrier's jump drive, stranding it in the star system without faster-than-light capability. Now that we knew one of the ships wasn't going anywhere, we started to shoot up the other one as we drifted closer.
Our shots did pretty much only superficial damage to the up-till-now pristine Soarglide. At this point, the carriers were going to drift off the left edge of the map on the next turn, while the white squadron was headed off the bottom edge (with my two remaining red ships slowing down as the wreckage from the Offensive Contact drifted leisurely away from the battle).
We called the game a draw--one carrier escaped off the map, but its sister ship would be captured without a working hyperdrive, and one interdictor was destroyed, with negligible damage to the rest. Fun game, and they definitely want to play again.
3 comments:
That's what I'm talking about...spaceships!
Looks like fun; good show.
Love the names of your Terran vessels.
Glad the game went well and left them wanting to come back for more!
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