As I mentioned over the weekend, turnout for the convention was better than ever. I got to play in a couple of games and ran a session of the game I co-wrote, 5150: Star Navy. And there was plenty going on all day. I hope to come back with some more detailed posts regarding the games I participated in or ran, but for now here's my overview of GuadaComaCon:
Dennis Sustare ran a game of Swords & Wizardry, a retroclone of the original D&D rules.
Jeff Dee refereed Béthorm: The Plane of Tékumel, an RPG based on the setting from the famous Empire of the Petal Throne.
Axles & Alloys, a vehicle combat game using mechanics from Full Thrust. I played in the first round, getting my driver killed at the end of the game.
5150: Star Navy drew a half-dozen players. I think one person had played it before; but the rest of the group easily picked up the rules.
Hordes of the Things tournament for 12 players, but unfortunately he ended up just having three or four gamers actually play some HotT.
Cavemaster, the role-playing game that cavemen played.
FUBAR rules. Coach K and his son drove an hour-and-a-half, bringing their large, illuminated setup that drew onlookers from a charity event in the convention center's ballroom. I'm glad I got to play this scenario, as they're retiring it in favor of Helm's Deep for the next convention.