Since I had fun running my first-ever convention game at Millennium Con back in November, I wanted to conduct another game at this year's Chimaera Con. For a long time, I'd had the idea of running linked scenarios on two separate tables, with play results on one table affecting events in the other game.
I got together with Chip (da Baron), who agreed to run the groundside part using Future War Commander. I would run Galactic Knights for the topside portion. The concept was to have space forces trying to land more troops to take a landing area and capital city on a besieged planet.
Never one to let background material go to waste (it pays to recycle!), I decided to make this game a sequel of sorts to the MillCon scenario. Here's how the summary read:
Description
After its initial invasion failed, the Terran Transsolar Federation decided to take by stealth what it couldn´t take by strength. On the surface of Regulus IV, a small unit of Terran infiltrators captures the Nova Liberian spaceport for Terran reinforcements to land. Meanwhile, in space, the Nova Liberian revolutionary star guard must hold off the invaders´ transports to prevent more troops from flooding into the capital.Instructions
The surface and space battles will take place at the same time on two separate tables. The chance to provide supporting fire like orbital bombardments or surface-to-orbit missiles mean players´ choices on their own table will affect the combat on the other table. Just make sure you communicate with your allies!
EDIT: Here are the scenario's special rules and the order of battle.
From orbit, capital ships could conduct planetary bombardment and fighters could make strafing runs. From the planet, laser towers could rip anti-starship blasts into space and ECM interfered with ship-to-ground communications. In addition, massive shield generators protected the city and its emplacements.(for more details, see below)