the Chancellor Campaign. Here's a printer-friendly version of the strategic map we'll refer to during this game. Red circles indicate star systems friendly to the forces of the Terran Federation; yellow stands for systems of the Avarian United Worlds and their allies. The dotted lines represent shipping lanes. I'll explain the significance of all this in a subsequent post.
I envision this campaign as running for about 10 or 12 turns. I'll post detailed rules this weekend, but in a nutshell, online admirals will direct their forces from hex to hex on this map via emailed orders to the referee (me). Admirals don't need to be familiar with the details of the combat rules, just have an idea of the general capabilities of their ships, which they will get from me. When opposing fleets end up in the same hex, local players will game the results on the tabletop using Starfleet Wars rules, and I'll inform the online players of what happened (as well as posting about it on this blog).
Each side will have political objectives it must meet in order to win the game, and each player will have his own goals as well. In addition, I reserve the right to reset the game and tweak things if my rules are broken and the players aren't having fun. My thanks to all those who will be participating in the Chancellor Campaign. I'm looking forward to see how all this plays out.