... Ogre!
I had the urge to play the venerable hex-and-counter sci-fi tank wargame at game night last week, so I brought my Classic Counters and two maps from the Designer's Edition: The original orange from the basic Ogre game, and the green from the GEV expansion. I also brought plenty of terrain overlays for when attacks accidentally or intentionally damage forest or town hexes.
Since it had been awhile since we'd played, I thought we would warm up with a destroy the command post game using the original rules. With three of us there for game night, I played the defender against two Mark IIIs attacking. Long story short, I could not slow them down enough to prevent them from obliterating most of my army (and the CP), and the cybertanks dodged out of range of my artillery to escape.
Over on the west side of the map (we were at the north end looking south), the attacking cybertank took out the other MCP and some unfortunate reinforcements in that area--until my partner used all six of the Mark V's missiles to destroy the Mark IV's missile racks. A turn or two later, the watchdog took out the attacker's main and secondary batteries, so the Mark IV turned tail.
The fleeing Ogre still had plenty of movement even after losing 39 tread units (two hexes, three on the road). Therefore, we defenders were unable to slow it down enough to capture or kill, but it was still a victory for the locals!
It was enjoyable playing this classic wargame, and we are playing again this week. Should be fun.
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