Sunday, November 30, 2014

Terminator game at Millcon

The first night of Millenniumcon, I was able to play in a Terminator scenario put on by Coack K and his son, the same folks who ran Battle of Hoth and Predator games at previous conventions.
The setup was a post-Judgment Day ruined city; with the human resistance trying to mess up a Skynet facility before it gets a couple of Hunter-Killer tanks online. The scenery used battery-powered tea lights to simulate fires burning inside the ruined buildings.
I took the side of the machines, running a couple of squads of skeletal Terminators. 
There were several squads of resistance fighters, along with some vehicular support (a couple of Humvees and a mobile missile launcher.  They were easy to target, and easy to destroy.
Meanwhile, another squad of robots was working on getting the big tank running ...
While there was some talk of an aerial H-K and an A-10, air support, however, was absent for each side.

Sir not appearing in this game
Eventually, the Terminators did get the first tank operational.  This was after we had wiped out a couple of human squads, including one led by John Connor himself.
It ended up being a rough night for the humans, who lost several squads and had to deal with an infiltrator squad led by Arnie himself (not pictured).
A fun game as always, and I'm glad I had a chance to participate. 

Friday, November 28, 2014

Finally beat the Ogre!

Game after game, introducing new players to Ogre, I always played the defender in the introductory scenario.  I've never been able to defeat the attacking Ogre, until a game last week.  My opponent had played a few games previously, so I didn't give him many hints as he charged his Mark III cybertank at my command post. 
I took out his main battery, and he ended up using his missiles to destroy a GEV and a missile tank.  I had some good rolling taking out his treads, and I was able to stop the Ogre far from the command post--and I still had a pair of GEVs and my two howitzers.  I'm proud of finally destroying the Ogre before it took out my CP.  Now to take on the Mark V ...

Wednesday, November 26, 2014

Millenniumcon 17 photo dump (day 2)

More pics of games I saw, from my second day at Millcon 17 in Round Rock, Texas earlier this month:

Saturday, November 22, 2014

Millenniumcon 17 photo dump (day 1)

Pics from first day of the game convention in Round Rock.  These are games I didn't play in; I just snapped some photos.

Saturday, November 15, 2014

Loot from Millenniumcon

I managed to resist buying anything in the dealers' room this year at Millenniumcon (unlike last year, when I dropped way too much cash on gaming stuff).  I did end up with a few bargains from the flea market for attendees though.
The first thing I spotted was this vintage black box edition of GEV.  Although I have the new pocket edition of Ogre, it doesn't have the color map like GEV does.  There was even a copy of an older edition of Ogre itself in there as well.  And for five bucks, I couldn't pass it up.
I also got two sets of miniature port facilities for another five bucks.  Even though my Monopolis game is over, the city won't stop growing.  Besides, the city is on a river; it needs a port for water transportation.  Here's a closeup of the buildings, which I can't wait to add to my city:
Speaking of transportation, this tiny (1/500) airliner will make a nice piece of eye candy for the Monopolis airport.  I'll have to see if I can find some other really small planes to decorate the runways once I get them built. (Full disclosure: I didn't buy this at the convention, but at a hobby store I stopped at on the way home.)
Finally, I snagged a copy of Future War Commander, a game I've played once and wanted to take up again; now I have a chance to do so.
So what cool purchases have you made at gaming conventions?

Monday, November 10, 2014

Siege of Monopolis (part 2)

(continued from part 1)

Even though the attackers had lost their mobile command post and quite a few  armor units, they began to advance into the city.
As that happened, the two Ogres were locked into melee.  The smaller cybertank had lost all its weapons that it could have used to hurt the bigger unit, so it was reduced to ramming during overruns.  The Mark V took quite a toll on the Mark III's treads, and it was slowed to a Move of 1.
Meanwhile, the attackers' Luftpanzers had made their way onto the river to wreak havoc from the rear.
Then the attackers began seizing various industrial zones in Monopolis, slowly disabling or destroying the defending armor units, and also setting fire to one of the factory neighborhoods.
Further north, the Mark V began making its way into the city, leaving behind the crippled Mark III, which began inching away from the battle as its self-preservation routines took over its programming.
At that point, it was just a matter of time until the attackers had control of the city.And that's where we were at the four-hour mark, when we agreed to call the game.  The participants said they enjoyed playing, although I know it had to be boring for the defenders once they had lost a lot of their units.  Next time, I think I'll give the defenders a couple more minefields to help them out, and maybe some more troops.
Here's the defending Ogre record sheet, suitably illustrated by the player as it took hit after hit after hit.  It still had four treads left, as it fled for more hospitable territory.
I had fun preparing and running this scenario.  I hope to do it again at a future game convention.