Saturday, September 17, 2011

Fixing Blogger's new "feature"

You may have noticed when clicking on blog photos recently, that instead of getting a larger version of the picture, Blogger just displays the photo in a sort of slideshow format.  While you and I might consider this a bug, the folks who run Blogger, in their infinite wisdom, call it a "feature."

Unless Blogger decides to undo its unilateral implementation of this "feature," we are forced to view photos on other blogs in this manner.  However, there is a fix for individual blogs, which I have applied to SGDN.  Here's how to bring back the old way of displaying photos on your own blog:
  1. Go to the Design section of your blog (you know, the "Add and Arrange Page Elements" section).
  2. Click on "Add a Gadget" (anywhere on the page)
  3. Select the "HTML/Javascript" gadget
  4. Leave the title blank and paste this code into the "Content" section.
  5. Save your changes, and your blog will display photos the way you expect it to.

Saturday, September 10, 2011

My own dungeon: bottoming out

OK, we're working on my own little dungeon project.  We've done the first level, the second and third levels, the fourth and fifth, and the sixth and seventh levels.  Now we’re all the way down to the eighth level.


cloud giant 1
cloud giant 1
dragon (any) 5
dragon (any) 2
frost giant 4
frost giant 2
spectre 9
spectre 10*
spectre 9
black pudding 1
chimera 3
dragon (red/white) 1
evil high patriarch
evil lord
evil wizard
hydra 5, each with 5 heads****
ochre jelly 6**
stone giant 6
troll 9**
vampire 3


*extrapolating from Holmes, doubled number of seventh-level monsters on eighth level
**extrapolating from Holmes, tripled number of sixth-level monsters on eighth level
****extrapolating from Holmes, quintupled number of fourth-level monsters on eighth level

Half my rolls to determine which level to roll on were 10 or higher, meaning half of the encounters on this level are with ninth-level monsters.  To make this level semi-survivable, I’ll have the EHP, lord and wizard each lead one faction against the other two.  The patriarch directs the vampires and specters, while the evil lord leads giants and the wizard employs the trolls, chimerae and the solitary dragon (let’s make him a charmed white).  Also, per my note from my expanded wandering monsters tables, the name-level characters will get some underlings as well.  The grouped dragons (rolling randomly)—5 brass and 3 red—are sworn enemies, and the pudding and jellies scavenge the caverns, with the trolls just trying to stay out of everyone’s way.

Next, we turn to the ninth (and last, for now) level:


black pudding 2*
black pudding 3
displacer beast 27**
displacer beast 15**
evil lord
evil lord
basilisk 8*
cloud giant 1
dragon (black) 4***
dragon (white) 6*
evil high patriarch
hydra 5 with 7 heads ****
manitcore 20***
master thief
purple worm 1
stone giant 12*
storm giant 1
troll 30*
vampire 2*
wraith 15****
*extrapolating from Holmes, doubled number of eighth-level monsters on ninth level
**extrapolating from Holmes, tripled number of seventh-level monsters on ninth level
***extrapolating from Holmes, quadrupled number of sixth-level monsters on ninth level
****extrapolating from Holmes, quintupled number of fifth-level monsters on ninth level

Interesting … OK, the master thief (and his poison-wielding assassins) guard their hideout with a lot of traps that use black puddings.  The black and white dragons are in constant conflict, while the storm giant leads the stone giants in digging for a lost artifact.  The EHP controls the wraiths and vampires, while the evil lords (husband and wife) guard their quarters with the hydrae.  Displacer beasts, basilisks, and manticores all have their own breeding grounds here, and the trolls have a lair (borrowing from Holmes’ approach to humanoids, I’ll give them a king who fights as a hill giant).  Everyone leaves the purple worm alone.

So that's as far as I'm going with this thought experiment for now.  We have the bare bones of a dungeon; let me know if you'd like to see me flesh it out.

My own dungeon: into the depths

The story so far: I'm using my expanded wandering monster tables to make a residency list for inhabitants of a dungeon I'm creating (level 1, levels 2-3, levels 4-5).  Now we're working on level 6:

basilisk 3
basilisk 4
hell hound 10
hell hound 5
hell hound 8*
ochre jelly 3
ochre jelly 3
ochre jelly 1
troll 9
troll 6
troll 2
berserker 10****
displacer beast 5
elf 30****
giant spider 6**
manticore 4
medua 6**
ogre 9**
red dragon 2
stone giant 2
*extrapolating from Holmes, doubled number of fifth-level monsters on sixth level
**extrapolating from Holmes, tripled number of fourth-level monsters on sixth level
****extrapolating from Holmes, quintupled number of second-level monsters on sixth level

Finally, the game’s namesake—dragons!  This pair (twins) should have quite a hoard.  They use the hell hounds as guard dogs and do not get along with the trolls, who sometimes ally with the ogres.  Like gargoyles, the stone giants are already made of rock and therefore are immune to the gaze of basilisk and medusa, and they wander the level with impunity (except the dragons’ territory).  The elfs and berserkers sometimes trade when they’re not fighting, and the berserkers sometimes employ the ogres as mercenaries.  Also, I think this number of elfs is large enough to earn them a leader (2-4/2-8 fighter/magic-user per their monster description).  The jellies wander the corridors in search of food, while displacer beasts and manticores have their own lairs.  The giant spiders can serve as guides if the price is right.

We're done here; on down to the seventh level!

basilisk 4
basilisk 2
hill giant 7
hill giant 4
hobgoblins 45****
hobgoblin 55****
troll 9
troll 7
displacer beast 6*
doppelganger 16***
fire giant 1
grey ooze 4***
giant spider 33**
hell hound 24*
manticore 10
ogre 5****
owlbear 6**
spectre 4
vampire 3
zombie 55****
*extrapolating from Holmes, doubled number of sixth-level monsters on seventh level
**extrapolating from Holmes, tripled number of fifth-level monsters on seventh level
***extrapolating from Holmes, quadrupled number of fourth-level monsters on seventh level
****extrapolating from Holmes, quintupled number of third-level monsters on seventh level

Wow!  A fire giant—so that’s where all those hell hounds are coming from.  Seems like he bosses around those hill giants, and I bet he has some lava to play in, as well.  The trolls, of course, steer clear of his neighborhood.  With all those hobgoblins, the hobgoblin king and his 1-4 bodyguards (all of whom fight as ogres, per Holmes) will be hanging around too.  I’m thinking the hobgobs raise the displacer beasts as pets; the beasts can smell doppelgangers, which prey on the other humanoids.  The spiders must know of a secret route from here to other levels; they might trade that knowledge for magic items.  Manticores nest here, explaining their large numbers, and the owlbears prey on them.  Basilisks have their own lair.  The ogres down here are looking for work; they’re on the outs with the hobgoblins.  The powerful undead and numerous zombies mean there’s a shrine to evil chaos that corrupted its priests and worshipers, turning them into specters and zombies.  The vampires here are victims of a separate curse, feeding on any creature (other than oozes or basilisks) foolish enough to enter their catacombs.

There are some tough critters down here, but they're bound to get even tougher as we descend further.

My own dungeon: keep digging

Continuing with my attempt to design a dungeon (first level; second and third levels) I roll the dice (or grab the random numbers) for level 4:


gargoyle 2
gargoyle 7
giant spider 7
giant spider 2
giant spider 3
grey ooze 2
grey ooze 1
medusa 1
medusa 2
ogre 4
ogre 4
blink dogs 4
bugbear 8*
gelatinous cube 1
ghoul 6**
hell hound 3
hydra 5 heads
minotaur 1
shrieker 12*
wraith 3
*extrapolating from Holmes, doubled number of third-level monsters on fourth level
**extrapolating from Holmes, tripled number of second-level monsters on fourth level

About the same number of critters as levels 1 and 3; so much for my mythic underworld theory from level 2.  More ogres; I think the minotaur uses them as mercenaries against the encroaching giant spiders, who keep clogging his labyrinth with webs.  He’s in a mythologically inspired truce with the medusae, who order around the gargoyles (already made of stone, they’re not affected by the medusa’s gaze).  Blink dogs are on this level, too, but for some reason they’re on friendly terms with the hell hounds—both groups of lawful canines are guarding something.  More wraiths; likely earlier adventurers who died trying to get what the mutts are sworn to protect.  I think that’s what happens to unconsecrated corpses of characters of fourth level and higher who die down here: they become wraiths; third level and lower arise as zombies.  These ghouls are separated from their colleagues two levels up; I think they should resemble humans at first and be able to talk, like the ghouls in Lovecraft’s works.  The bugbears, who are just trying to get by, have a hydra of their own, but they regard it as a pet/watchbeast.  Grey ooze slithers among the shriekers, while the gelatinous cube makes the rounds on a regular basis.

Now we do the same thing to determine the occupants of the fifth level of the dungeon:


doppelganger 6*
doppelganger 2*
giant spider 8
giant spider 6*
hydra 5 heads
hydra 5 heads
hydra 7 heads
zombie 16***
zombie 18**
dwarf 15****
giant centipedes 35****
hell hound 10
minotaur 5
ogre 10
owlbear 2
stirge 20****
werebear 4
wereboar 2
weretiger 3
wraith 5
*extrapolating from Holmes, doubled number of fourth-level monsters on fifth level
**extrapolating from Holmes, tripled number of third-level monsters on fifth level
***extrapolating from Holmes, quadrupled number of second-level monsters on fifth level
****extrapolating from Holmes, quintupled number of first-level monsters on fifth level

Lots of numbers, thanks to the way the charts work--maybe the mythic underworld thing isn't bunk.  Specifically, more hydrae, this time a whole family of them.  This means there’s some sort of spawning ground nearby.  Hell hounds roam the halls; not sure why.  The doppelgangers could be fun, especially since these groups of dopps haven’t encountered individuals from the outside world in a long time and their tactics aren’t the best (instead of picking off group members one-by-one, they’ll all swarm the party at the same time and duplicate one or two of the most powerful adventurers—good luck telling friend from foe!).  The dwarfs used to inhabit more of this level, but many have been slain to arise as zombies and wraiths.  They should have a leader (level 2-7 per the rules) to help keep them alive down here.  The minotaur warrens on this level connects to the one above, and again the bull-headed men employ ogres to keep their maze clear of the giant spiders (who can be convinced to lead a party through the labyrinth for the right price).  Giant centipedes are everywhere underfoot, while stirges swoop down to feed on the warm-blooded.  The owlbears snack on both of these species, while the were-creatures all share an uneasy truce as they search the area for clues to a rumored cure for lycanthropy. 

This is interesting; I guess I'll keep going and see what the dice throw my way next.

My own dungeon: digging deeper

OK, generating the inhabitants of the first level of my dungeon wasn't too hard.  Let’s see what we get for the next level down, which is about the same size, room-wise (this time I won’t show you the step-by-step, just what I end up with):

bandit 10*
bandit 4*
bandit 8*
berserker 6*
elf 1
fire beetle 2*
fire beetle 4*
fire beetle 4*
ghoul 3
giant ant 5
giant ant 5
giant ant 6
giant rat 16*
giant spider 2
giant spider 3
giant tick 2
harpy 3
kobold 20*
skeleton 10*
wererat 3
*per Holmes, I doubled the number of first-level monsters encountered on the second level

This time, even though we had the same number of rooms, we have a lot more denizens—about 117.  For those of you who subscribe to the Dungeon as Mythic Underworld theory, this is evidence that foul creatures are drawn to the depths and shun the light of the overworld.  Or something like that.

Hmm, let’s see what the numbers mean.  More bandits, 22 all together—still not enough for them to rate a 4th level fighting man as leader, even with their half-dozen berserker buddies.  Oh, what the hades; I’ll give ‘em a 4th level fighting man per the rules.  Obviously, these guys are with the same group as the guys upstairs, so we probably should put some vertical connectivity between these two crowds.  The lone elf must be their (escaped?) prisoner—is she buddies with the elf band above?  Sixteen giant ants means there’s a nest around here somewhere, maybe below.  Fire beetles and ticks are just more vermin, but the web-spinning giant spiders have low intelligence and chaotic evil alignment—maybe they let the ghouls gnaw on the husks of their victims after they drain their juices; the skeletons here arise from this unclean death and unsanctified disposal.  The wererats and giant rats are an obvious pairing, while the kobolds down here are trying to figure out how to rescue their buddies up top.  The harpies have their own way in and out of this level, but maybe they don’t leave because they like to prey on the bandits.

Time for level three, and another twenty rolls (actually 40 rolls--one to determine level and another to determine which monster) on the charts:

carrion crawler 1
carrion crawler 2
hippogriff 4
hippogriff 3
shrieker 2
shrieker 2
wererat 2
wererat 2
blink dogs 5
giant centipede 18**
giant spider 3
giant tick 1
grey ooze 1
hobgoblin 7
huge spider 4*
hydra 6 heads
lizard man 12*
ogre 3
wraith 1
zombie 14
*extrapolating from Holmes, doubled number of second-level monsters on third level
**per Holmes, tripled number of first-level monsters on third level

Only about as many occupants as the first level, but a lot more dangerous.  OK, carrion crawlers and shriekers interact just like on level 1.  No more giant ants; I guess the insects on the second level have their nest there.  Giant centipedes infest the third level, with the grey ooze wandering around to keep things clean.  Two pairs of wererats; let’s make them enemies of each other, each couple trying to ingratiate themselves with the trio of lycanthropes on level 2.  There must be some kind of way out of here to allow hippogriffs access (maybe it’s the same way the harpies get in and out).  I like the idea of the lizard men serving/worshipping the hydra.  I also like the idea of the wraith being someone who met his doom down here (maybe a greedy magic user in search of a relic from the ancient Mag’Uph’Un Empire); the zombies are his bodyguards whose oath extends beyond death.  The giant spiders don’t like the competition from their smaller cousins so those two groups are enemies.  To provide for more interaction options with players, I think these critters should be able to talk, just like those oversized arachnids in The Hobbit.  The blink dogs (who teleported in) were ordered to guard something here; maybe that’s what the wraith was after.  Not sure what the ogres and hobgoblins are up to; let’s see if there’s anything below to tell us.

My own dungeon: getting started

In order to take a break from spaceships, I thought I’d mess around some with Dungeons & Dragons and design an underground adventuring locale (a megadungeon as the kids call it).  For purposes of this exercise, I’m going to limit myself to the original Holmes D&D rulebook and my expanded wandering monster tables, supplemented with The Holmes Companion and (maybe) module B2, The Keep on the Borderlands.

I’m not going to start off with any overarching purpose or backstory; just use the dice rolls and the tables as a springboard to see what my imagination comes up with.  I’m not even gonna bother with maps at this point; I just want to see what sort of ideas the dice give me.  To me, it’s a mini-game I can play solo to entertain myself for awhile.

We’ll begin with the first level of the complex, which I will assume has about sixty rooms.  Since Holmes says one out of three rooms will contain some sort of monster, that gives us a score of encounters on this level.

To start out, I roll twenty times on my wandering monster tables, rolling a 12-sider to determine which level table to consult, then rolling another d12 on that table (actually, I just go to random.org to generate the numbers).  Here’s what I get:

First roll (level)  Second roll (monster)   
12   (third)        8   shriekers
11   (second)       7   troglodytes
12   (third)        10  car. crawls
4    (first)        7   gnomes/pixies
2    (first)        5   skeletons
10   (second)       7   troglodytes
  (first)        4   kobolds
10   (second)       10  shadows
1    (first)        3   bandits           
9    (second)       2   elfs
2    (first)        11  fire beetles
9    (second)       2   elfs
4    (first)        10  lg spiders
8    (first)        7   gnomes/pixies
2    (first)        11  fire beetles
  (first)        12  stirges
9    (second)       3   hobgoblins
11   (second)       6   gnolls
10   (second)       1   berserkers
10   (second)       3   hobgoblins 

A lot of relatively tough creatures, but also some potential allies and natural factions.  Next, I’ll rearrange the encounters by frequency and roll for number appearing (breaking out my dice this time):

elfs x 2 (6 total)
fire beetles x 2 (4 total)
gnomes/pixies x 2 (6 gnomes, 2 pixies)
hobgoblins x 2 (5 total)
troglodytes x 2 (10 total)
bandits (3)
berserkers (2)
carrion crawlers (2)
gnolls (5)
kobolds (8)
large spiders (1)
shriekers (4)
shadows (3)
skeletons (3)
stirges (4)

That’s a total of almost 70 potential allies, enemies, and vermin.  Here's what I come up with for living arrangements: The elfs, gnomes & pixies occupy their own area, feuding with the hobgoblins and troglodytes.  The fire beetles seem like a common pest encountered anywhere.  The bandits and berserkers are natural allies, perhaps here to loot the place.  Carrion crawlers have a sort of symbiosis with the shriekers, showing up when they hear noise because that means food is near.  Shadows and skeletons inhabit an isolated area that living creatures shun (and I think I know how I’ll make use of the fact that I rolled the same number for each creature).  The large spider has a lair from which it emerges to hunt.  Since the book says gnolls are strong but dislike work (including mining), they’re there making the kobolds dig for something (the gnolls won’t say what they’re doing here, and the kobolds just don’t know).

Before I come up with a map or even roll for hit points for the monsters on this level, I want to see what lies below.  It may affect how I end up placing things up here.  As an arbitrary limit, I will only detail the first nine levels of this dungeon.  Let's see what's down these stairs ...

Friday, September 2, 2011

Oh God I just can't stop myself


I went back to Half-Price Books to take advantage of their Labor Day weekend sale (20% off the sticker price of everything in the store), and I grabbed five packages of Stardate: 3000 minis that I had declined to purchase during my last visit to HPB.  When I told my wife I needed some of these smaller ships to round out my alien squadrons, she quickly corrected me: "You don't need these, you want these!"  She is, of course, correct.  I desired these toys, and at half off, with another discount on top of that, how could I say no? 
I did at least leave one package of spaceships in the store.  There were also several boxes and blister packs of Star Frontiers character and monster figures still on the shelf when I left, as well as the old 25mm Star Wars figures.  So collectors, get down to the HPB on San Pedro in San Antonio for some cool minis finds.
Speaking of cool finds, I also picked up this book depicting Unseen University from fantasy author Terry Pratchett's Discworld series.  The pages are designed to be cut out and assembled into buildings.  While the size of the doors makes the scale of these models closer to 15mm than the 28mm I usually game with, I can still see myself using these structures as strongholds for Hordes of the Things or buildings/terrain for Song of Blades and Heroes.  So get on down to Half-Price Book this weekend and see what treasures you might find (and buy them before I'm tempted again).