Wednesday, March 13, 2019

Trying out Burrows & Badgers

Burrows & Badgers is a miniatures skirmish game of anthropomorphic animal combat. Think Frostgrave crossed with Redwall. You have teams of mice, rabbits, frogs, weasels, hounds, badgers, etc. fighting each other for treasure and scenario objectives. Most actions are determined by contested rolls, with the dice you use based on your model's stat versus another models stat. For example, one figure has a Strike of d8, and rolls that die against the opponent's block stat of d6. Add in modifiers, and the highest number wins. If it's the active model, then you do damage.
The neat twist to this game is the concept of the "perfect roll"--a result of the maximum for your die roll adds seven to the total. So if you roll a 4 on a d4, you then add 7 to your total (along with any other modifiers). This means that every now and then, even one of the weaker figures has a chance to hurt a much stronger opponent. Add in weapons, actions like hiding, and magic, and you have an interesting set of rules.
Our gaming group has started using these rules, and I was able to play last week. I took five models: A rabbit leader, his second, a toad magician, and three mice warriors. Since we didn't have figures for the leader and the second, we proxied with some human minis. My in-game rationale was that the rabbit and toad were cursed by a witch and turned into humans.
The opposed rolls with their propensity for big bonuses kept the game swinging back and forth, meaning neither side could overpower the other at first. In the end, my opponent did overwhelm me, taking my leader and then one of my rank-and-file out of action. At least in this game, most of the time your figures will come back for the next scenario. And rolling for secondary objectives as part of the scenario we played gave a nice fog of war effect, as neither of us knew what the other was up to (besides trying to kill each other). In fact, in our game, both of us were able to accomplish a secondary objective--meaning both sides got experience and treasure to apply to the next game.
And that's another great thing about the rules: the campaign system. You have a chance after the battle to roll for injuries for figures that were knocked out of action and then see what kind of side adventures each of your figures gets into before the next fight. There's a chance to buy new equipment and magic, and for characters to gain additional skills or stat increases. It was a fun time, and we're playing it again.

3 comments:

Wouter said...

Great to hear this game will be featuring on your blog. It's a game which is still in my top 3 list of favourite games; it feels a lot like Mordheim but different.

Desert Scribe said...

Thanks. It's a neat little game, and the post-battle developments are interesting and keep us engaged in the campaign.

Gonsalvo said...

Sounds like fun, and the cute figures help, too!