Saturday, August 13, 2011

Missing ship stats

I need stats for the Valiant-class galactic dreadnought.
I came across a problem as I was compiling a list of of all ships and stats for Starfleet Wars:  There's not a listing for the Valiant-class galactic dreadnought anywhere.  It's not in the main rulebook; I didn't see it in the SfW supplement, and I couldn't find it in the Observer's Directory & ID Manual

Then I remembered; a few months ago, maxmike mentioned in this comment that Superior Models released the Terran Valiant--and its Carnivoran-equivalent, the Jaguar--right as the miniatures company was going out of business.  He said the only source of stats for these ships was a retail flyer from the manufacturer, long since lost in the mists of time.

So, anyone have a copy of that Superior handout with the new ship stats?  Since the answer is probably "no," how about suggestions for statting out the Val (and the Jag) for Starfleet Wars?

Thursday, August 11, 2011

Painted space station

I painted up this Battlefleet Gothic space station for use as an objective in my upcoming Starfleet Wars game at the South Texas Mini-Con.
I attempted to do something different with the paint scheme for this mini in order to distinguish it from my spacefleets and give it the appearance of great age.  I primered it white, then drybrushed with grey and black, in a sort of reverse of my usual method.
It came out looking horrible!  I was ready to scrap the entire paint job, when my wife suggested drybrushing with a metallic blue to make the model stand out on the table.  Thanks to her suggestion, I was able to avoid repainting the mini.
 I'm still not entirely happy with how the space station looks, but it'll do for now.
The mini came with a bunch of arms that extend from the outside of the wheel, and some more protuberances to go on top of the thing.  As you can see, I left them off this model.
Like I said, I may redo this miniature at a later date, but for now I've got a space station model for my games.

Wednesday, August 10, 2011

My first Starfleet Wars games

With all my blathering about Starfleet Wars, it might surprise you to learn I'd never actually played the game.  I remedied that over the weekend, as Brad, the Crusher of Skulls, was kind enough to come over and play a couple of rounds to help me get a handle on the SfW rules before I run a scenario at the South Texas Mini-Con.
A pair of Wasps attempt (and fail) to sting a Lion.
The first game was a one-on-one matchup, galactic battlecruiser v. galactic battlecruiser.  Brad picked the Carnivorans, just 'cause he liked the way the ship looked, and I picked the Entomalians, for the same reason (and because I was tired of playing the Terrans all the time).  I told Brad about my house rule that all ships must have names, so he quickly christened his Lion-class BC the Rust Bucket, while I designated my Scorpion-class battlecruiser the Ugly Jaws.  We started off far apart and quickly closed to weapons range:
I landed several hits on my opponent, while he only tagged me with a few shots.  Unfortunately for him, one of my starship's thermonuclear darts hit his craft, granting me a roll on the particle weapon special damage table.  As you can see, I rolled pretty good:
I rolled a double-zero--what are the odds of that?! (I know; one in a hundred).  The 100 result meant the target lost another 40 power units--and added to the 50 I had already inflicted, it destroyed the Carnivoran vessel in the fourth turn of the game.  Brad was pretty impressed that we fought a starship duel to the finish in less time than it takes to get through a single phase of a Starfleet Battles turn, and so we decided to play another round, this time with multiple ships.  Sticking with the Carnivorans, Brad brought forth the galactic battlecruiser Devastator, accompanied by two Panther-class stellar destroyers, the Lion-O and the Panthro:
I rechristened my GBC with a name that evokes fear in the heart-analogues of Entomalians everywhere: the Orkin.  The escords (Wasp-class SDs) had monikers with similar resonance in the insectoids' culture: the Raid and the Black Flag:
As the first few turns went by, I concentrated all my fire on a single enemy and scored some lucky hits on the Lion-O (but not enought to take it out of the fight).  When the enemy commander ordered his battlecruiser to separate from the escorts, I secretly rejoiced at my opponent's folly in splitting his forces.
The battlecruiser closed, and all three Carnies unleased all their beams at the Orkin.  Brad rolled (using the BOX O' DEATH™) seven shots.  Five of them hit.
 
BOOM! No more battlecruiser!
At this point, the game was over, as I decided the escorts would engage their hyperdrives to bug out (pun intended) after the loss of their flagship.  So in the next turn, the destroyers closed on the enemy BC, scoring a couple of hits and each suffering massive damage in return.  As they still had the power available to make the jump to light speed, they fled the battle and I conceded the game to Brad.
It was nice to finally play this game after obsessing over it all this time.  The practice helped me get a better idea of how to explain the rules during my con scenario, and it also has me thinking my ship record sheets are a little too complex.  I will try to simplify them to the point I can put five ships on a single page instead of just two. 

My thanks to Brad for driving all the way out here to play fun games.  It was fun, and I'm looking forward to running Starfleet Wars again.

Tuesday, August 9, 2011

More starfighters

I finished some more starfighters, this time for my Aquarian fleet.  There are two different types of fighters: assault craft for taking out large enemy vessels and interceptors for defending against opposing fighters:
 The larger craft are Pike heavy fighters.  I have 30 of these bad boys.
 The smaller guys are Eel light fighters--22 in all.
Next, I need to paint up some Entomalian fighters to match the rest of my bug fleet.

Monday, August 8, 2011

The making of Starfleet Wars

BLOGGER'S NOTE: Scott R. Spicer (credited as "S.R. Spicer, Lt., TFSF"), along with his father, Ron Spicer (R.E. Spicer, Lt. Commander, TFSF), developed the Starfleet Wars miniatures line for Superior Models.  As you probably know if you've read this blog before, the SfW universe contains five starfaring factions, each with a distinctive design style.  Curious about the origin of this game and its minis, I emailed Scott Spicer about his work on these spaceship models.  He was gracious enough to reply to my inquiry, and his response follows in its entirety (pictures added by yours truly):

Star Fleet Wars

Well, it has been quite a long time since I ‘cut my teeth’ on Star Fleet Wars.  It was my first professional model making experience, 1977, to be precise. Like every other industry, Star Wars was a huge influence on how and what to market to current and potential customers. Star Fleet Wars was Superior Models’ answer to competing in the Sci-Fi war-gaming market.

Superior Models was owned and operated by a very impressive person by the name of John Carter. John was a man borne in the wrong era. When he dressed for special occasions he liked to carry a sword cane and wore a Bowler hat.   In fact, he brought a sword cane to my wedding, as well as a pocket Derringer.  John was a brilliant man and had a photographic memory.  Because of that, he loved to debate anyone on any subject and could site the most obscure facts word for word, to prove his point.  When challenged, something my wife quickly learned was futile, he would instantly produce his source material, turning effortlessly to the exact page and paragraph from memory. 

John purchased the company about 1960 or so, not sure, and changed the name to Superior Models. The company quickly established itself as a manufacturer of high quality waterline ship models in 1:1200 and 1:2400 scales for WWI & WWII, pre WWI Dreadnoughts, ironclads, etc.  They also produced highly detailed and exacting models of WWI- WWII artillery, tanks and figures. The sculpting of these figures is when my father Ron Spicer became involved with John, Superior Models and a subsidiary called Perth Pewter. He produced a lot of work over the years in military, Sci-Fi figures, fantasy figures, and a number of animals and characters from The Lord of the Rings when that animated film became popular.  

I can still remember the smell of vulcanized rubber and melting pots, the sound of the molds being slapped together for talc and the spin casting machines, like it was yesterday. I was a very young kid when I first went with my father to deliver his sculpts to John. The Spin casting machines always scared me because they whistled loudly when the air pressure was let out of the lines.  John always performed the ‘trick’ of dipping his finger into the molten pot of lead and not getting burned! I didn’t know then how important John and Superior would become to me, but I went on to apprentice there when I turned 16, learning the production processes and eventually creating masters. I couldn’t have asked for a better place to learn than there.  John was an excellent teacher and friend.  It was right about then the idea for Star Fleet Wars came along.

Star Wars hit with a vengeance!  Everyone took notice, and tried for a piece of the proverbial pie. Now, John was a long time Sci-Fi fan and, having read and kept copies of Star Log and the like, Star Wars was all the prompting he needed to put his own ideas into molten metal. He recognized many of the themes from past Sci-fi stories and the Genre that even Lucas admits were an influence. John gave me some of his copies of Star Log to read so I could discover those same influences. (I wish I still had them. Like everyone else, time and moving has found them lost.)

John did not want to just copy Star Wars.  His idea was to expand it a little and make it into a ‘war game’. He came up with the idea of the five different ‘worlds’. We know them as Carnivorian, Terran, Avarian, Entomalian, and Aquarian. Anybody remember the different worlds of the Xindi from Star Trek Enterprise (hmmm……..)?

Terrans
It was my father’s task to visualize these worlds in the form of concept sketches and drawings. He was still a commercial artist at the time and building a reputation as a sculptor, so the concept drawings were something he could have a lot of fun with. I remember meetings at our home discussing the concepts and going over sketches and doodles to get the basic 'world looks' down. My father then developed the ideas and sketches into firm designs. As a result, all of the artwork you see on the packaging and booklet covers and inside the rulebooks was designed and created by my father.

Entomalians
Star Fleet Wars started out with the basic class ships every naval war-gamer is familiar with, battleships, dreadnoughts, carriers, destroyers, etc. Each world had the same types of ships. (I do not know how the rules of play were developed, not my job!) Alls’ I know is that it was a hell-of-a-lot of fun to work on. Each world has distinguishing design elements so that they would not become boring. You can look at the line and see the differences. We had to keep straight which turrets, hull shapes and gun barrels went to which world. That was not too difficult as there were at least three of us going over the masters for any errors.

Aquarians
The first part of design for the space ships was the hull shape. It is easy to guess that the Terran ships would be influenced by the Imperial Star Destroyers. The insects would have ‘pincers’ on the prows, the reptilians would have lots of spheres on the hulls, the cats would have cat’s eyes and the suggestion of paws where ever possible and turrets that have ‘ear-like’ radar dishes on them. The birds would have a ‘head & beak’ configuration for the bow and some kind of ‘airfoil’ shape to the hull.  These shapes were cut out of solid brass sheet stock, no thinner than 1/16”. Sometimes they were thicker, depending on the design of the hull. When TESB played in theaters, I remember John saying that we have to add larger ship classes to reflect Vader's SSD, 'Executioner'. That is when the Super Galactic Dreadnought was borne. 

Basic construction

I cut all of the hulls out of brass using a jeweler’s saw and a small precision band saw. Once cut, I refined the shapes using a flex-shaft Dremel and grinding burrs.

Carnivorans
Because of the many models and sub-components that John produced for his own and other clients’ products, we had an endless source detailing parts. We would take train parts, battleship turrets, superstructures, hulls, and tank bodies and on and on it went, to deco our ships. We also had an endless supply of punched out steel & brass shapes from a local manufacturer that John knew.  These little steel shapes were about .025” thick and ranged from .062” dia. to .250” dia. We had other shapes to use as well, triangular, oval, etc. We called it ‘sprinkling the gingerbread’ on the masters.  That is what makes these models sparkle so. Every surface had to be detailed, sides, bottom, etc. Any undercuts had to be filled with Epoxy Steel or A+B Epoxy clay. This is where things could get tedious. These masters had to be reviewed for any undercuts that would trap and tear out rubber during casting. It could take a while on a complicated ship to go over it and add material where necessary. Once the epoxy was added, it had to be baked to cure quickly enough to be able to get right back to work on it.

Styling & layout

Avarians
Remember that these worlds, as mentioned above, were carefully designed to be unique and work together with the other worlds.  All of the sketches were refined into working drawings. My father was in charge of creating all of the masters as well. I was apprenticing on this project so I did not have free reign to do as I wished. We started off with the dreadnought of each class. Once the hull was cut out, as mentioned above, the bridge and superstructure shapes were place on the hull and arranged until we liked what we had. Then the different turrets & details were added. Nothing was epoxied in place yet. Once the top of the hull was completely decorated, we removed everything and laid it aside in its relative positions. The bridge & superstructure shapes were then epoxied into position. Once cooled, I placed all of the other details as we had laid them out. This first ship would be our guide and each successive ship would then have the same characteristics of equipment arrangement. We did the same process to the underside of each ship as well. Once I became familiar with the design of each world, I would lay out one of the smaller ships. That may sound like too much work for gaming miniatures but that is what made the line so attractive, it was designed, not just thrown together. These same steps were taken for the MAATAC line as well.

The Star Fleet Wars line did well for John and Superior Models & Perth Pewter. I learned a lot about the design and production process and was given a chance to actually produce master patterns for the buying public. That experience is not something that your average 16-17 year old can get. I owe a great deal to John and wish he were still around to talk to and debate.

Respectfully submitted,
Commodore Scott R. Spicer
(Lt., TFSF, CIS.)  Retired.

Sunday, August 7, 2011

Sunday Starships: transports

The various starfleets of the Five Powers amass a lot of firepower--but those spaceships need something to fight over.  That's where these transports come in: as targets or objectives for the military forces in a starship combat scenario.
These minis come from several different manufacturers.  The majority of these models are Star Frontiers ships:
  • Federation battleships (2)
  • Federation destroyers (3)
  • Federation frigates (7)
In addition, there's a trio of Stardate: 3000 models (the ones with the circular sections to their front):
  • Auriga-class fleet support ship (kitbashed with two Draco-class destroyers)
  • Orion-class heavy cruiser
  • Perseus-class light cruiser
Finally, toward the front we have some minis from the old Citadel spaceship range (the smaller ships):
If you're curious about the paint scheme, it's my usual three-color drybrush method--metallic black, metallic gunmetal gray, and metallic silver in this instance--with running lights picked out in bright red and green highlighted with lighter shades of those colors.

Saturday, August 6, 2011

South Texas Mini-Con schedule

The South Texas Mini-Con is coming up in just two weeks.  Our little gathering will take place Saturday, August 20, 2011, at the New Braunfels Convention Center in Room 105.

We have the place starting at 8 a.m., but we don't expect many folks from out of town to get there that early, so the scheduled games start at 9 a.m.  I should be there by 8, so if you want to show up then to start gaming, you're more than welcome (but I suggest stopping first for some breakfast at Naegelin's Bakery--the oldest bakery in Texas--down the street).

Again, we're not charging admission to get into the mini-con (although we won't turn down any donations), so c'mon by if you get a chance.  We have plenty of spots in all the games, and we have some open tables as well if you have something you want to bring.  If you're interested in playing or running a game, here's what we have so far (this schedule is, of course, subject to change):

Morning: 9-12:15
Afternoon: 12:45-4
    Evening: 4:30-7:45
    The venue's easy to get to (just off I-35) for those of you in the San Antonio-Austin area.  So, who's planning on attending?  Sound off in the comments.