In a blatant attempt to get my post count to an average of three per month for 2018, here some photos of the Helm's Deep setup from this year's MillenniumCon.
My buddy Coach and his son ran the game, using an old set of rules called Warlord. They got the castle from a game store, and added a few modifications to it.
Yes, this scenery was huge! They transported it in pieces and assembled it inside the convention. Those are all 28 mm figures.
Happy New Year!
Monday, December 31, 2018
Thursday, December 27, 2018
More Gaslands vehicles
As I plan on playing the Gaslands post-apoc vehicle combat game one of these days, I've been acquiring die-cast toy vehicles on the cheap.
My rule of thumb is that vehicles (excluding tractor-trailer rigs) must cost less than a buck. My first purchases included some dollar-store packages of two or three vehicles for $1. Recently, my neighborhood grocery store had a two-for-the-price-of-one coupon for Hot Wheels, so I picked up a half-dozen for 47 cents each:
And just yesterday, the supermarket had a post-Christmas sale. I snagged a big rig (normally around $7) for just $1.98. And there was a Justice League Batmobile with a gun turret for $0.94 (those franchise vehicles normally going for 4 or 5 bucks):
I need to get to work on these so I can finally play this game. If anyone has played it, please let me know what you think of Gaslands.
My rule of thumb is that vehicles (excluding tractor-trailer rigs) must cost less than a buck. My first purchases included some dollar-store packages of two or three vehicles for $1. Recently, my neighborhood grocery store had a two-for-the-price-of-one coupon for Hot Wheels, so I picked up a half-dozen for 47 cents each:
And just yesterday, the supermarket had a post-Christmas sale. I snagged a big rig (normally around $7) for just $1.98. And there was a Justice League Batmobile with a gun turret for $0.94 (those franchise vehicles normally going for 4 or 5 bucks):
I need to get to work on these so I can finally play this game. If anyone has played it, please let me know what you think of Gaslands.
Wednesday, December 26, 2018
Under my tree
Although this arrived on Boxing Day, it technically isn't a Christmas gift to me. Instead, it is the result of my pledge in last spring's Kickstarter for Escape The Dark Castle expansions. I was hoping to get it prior to the holiday, but due to tardy shipping it did not show up on my doorstep until today.
Getting my order today made me feel like a kid again, as I opened up a new game and reading the instructions. I'm looking forward to sorting everything into the big collectors box--and, of course, playing some games with the new characters, items, events, and components! I guess I will consider this my Christmas present after all.
Getting my order today made me feel like a kid again, as I opened up a new game and reading the instructions. I'm looking forward to sorting everything into the big collectors box--and, of course, playing some games with the new characters, items, events, and components! I guess I will consider this my Christmas present after all.
Tuesday, December 25, 2018
Season's greetings!
Merry Christmas to those who celebrate it, and Happy Holidays to all. Travel and social commitments have kept me from gaming lately, but I will be rolling dice and moving miniatures again soon. Has anyone else been able to game this holiday?
Wednesday, December 19, 2018
Seven Years War game
One of the good things about game conventions is that you have a chance to try rules or genres you don't ordinarily play. It's nice to get out of my sci-fi comfort zone every once in awhile.
For me, that means trying out at least one historical game at MillenniumCon. This year I played in a refight of the Battle of Emsdorf using Fire & Fury rules.
It was a Friday morning game, in the first time slot of the con. The figures and table looked great, and it was a good way to start off a weekend of gaming.
I took some French regiments, and as the game was ending sent my infantry charging into the English guns.
The move somehow ended up succeeding, so even though we ran out of time, I feel like I accomplished something. But even if it hadn't, I tried something new.
For me, that means trying out at least one historical game at MillenniumCon. This year I played in a refight of the Battle of Emsdorf using Fire & Fury rules.
It was a Friday morning game, in the first time slot of the con. The figures and table looked great, and it was a good way to start off a weekend of gaming.
I took some French regiments, and as the game was ending sent my infantry charging into the English guns.
The move somehow ended up succeeding, so even though we ran out of time, I feel like I accomplished something. But even if it hadn't, I tried something new.
Thursday, December 13, 2018
Passing the Death Test
After my gaming group's trial run playing Melee, I wanted to revisit the game system, but with more of a scenario than some unconnected arena battles. Luckily for me, The Fantasy Trip's Kickstarter campaign includes a reprint of the old preprogrammed adventure Death Test. So we all prepared characters (three fighters and a wizard created using the--wait for it--Wizard rules) and set out into the labyrinth.
It was basically one combat after another--and we got drawn into the game! We made our way through nine rooms of this Choose-Your-Own-Adventure, dealing with traps and creatures and other mercenaries along the way. We defeated foes and found treasure--gold bars, jewels, even a potion or two.
In fact we we so immersed in getting our badly wounded characters through the dungeon--we were all injured, some dangerously so--that we completely lost track of time. Four hours later, we were about to pack up and call it a night when I convinced everyone to get through one more room. After defeating the big boss, we made our way to the exit.
Everyone really had a good time playing this adventure. I don't know if we will ever get a full campaign of The Fantasy Trip, but I hope to come up with some scenarios for us to play sometime in the future.
Bonus pic: Before I got to the game store to run Death Test, the group was playing Shadows of Brimstone, a hybrid boardgame/roleplaying game in a horror/Western setting. It's pretty fun, too, although more complicated than TFT.
It was basically one combat after another--and we got drawn into the game! We made our way through nine rooms of this Choose-Your-Own-Adventure, dealing with traps and creatures and other mercenaries along the way. We defeated foes and found treasure--gold bars, jewels, even a potion or two.
In fact we we so immersed in getting our badly wounded characters through the dungeon--we were all injured, some dangerously so--that we completely lost track of time. Four hours later, we were about to pack up and call it a night when I convinced everyone to get through one more room. After defeating the big boss, we made our way to the exit.
Everyone really had a good time playing this adventure. I don't know if we will ever get a full campaign of The Fantasy Trip, but I hope to come up with some scenarios for us to play sometime in the future.
Bonus pic: Before I got to the game store to run Death Test, the group was playing Shadows of Brimstone, a hybrid boardgame/roleplaying game in a horror/Western setting. It's pretty fun, too, although more complicated than TFT.
Wednesday, December 12, 2018
Monopolis 2018 report
Yes, I ran my Monopolis game at MillenniumCon back in November. It went well. I had my standard setup with eight or nine players--five attackers and four defenders--fighting over the poor beleaguered city of Monopolis. I gave each player an objective card detailing a specific goal for that person's units, like capturing a certain location by making sure no enemy units are within firing range at the end of the game.
As usual, it took a long time to set up the board. Note that the city sections are all perched atop other terrain pieces. The reason for this will become apparent later on.
The green units (defenders) could set up anywhere on the board, but they (wisely) mainly stayed within the city limits for that defensive bonus. Each side got cruise missiles, which has kind of become a tradition for these games. Below you can see the defenders' cruise missile crawlers, guarded by infantry in the warehouse and docks district.
While that's a lot of megatonnage, I do make each side wait a turn or two for clearance before they can launch their nukes. This gives the players time to maneuver and get into combat, as the two largest Ogres did.
The attacking Mark V (gray) closed on the defending Mark V (green). This ended up being bad news for the emergency response vehicles (red) nearby. I give the defender's fire trucks in this scenario a chance to "repair" a damaged town hex by removing the damage marker to simulate their firefighting ability.
This battle was exciting, as the attacker charged the defending cybertank! We had an overrun with shooting and ramming and more shooting till eventually one of the Ogres was stripped of all its weapons.
This bloodthirsty battle caused a great deal of collateral damage to the city while other firefights took place elsewhere on the map.
Eventually, both sides had clearance to launch cruise missiles. The first few were shot down without damaging anything. The attackers' final nuke, however, detonated over the city one space away from where the Ogres were slugging it out.
While the two Mark Vs were not harmed by the blast (Ogres are extremely tough!), it pretty much wiped out Monopolis. All town and forest hexes up to four spaces away were automatically turned into rubble, and those five or six hexes out were damaged. This is where putting all those rubble markers beneath the town and forest terrain paid off in time saved, since I could just pick the destroyed terrain up and the rubble was already there.
With allotted time running out, I called the game. The attackers had the edge in numbers, but since they ended up nuking most of their objectives (as well as the defenders'), I called it a draw. The players seemed to like the game, and as usual I had fun running it. Now to think about a scenario for next year ....
As usual, it took a long time to set up the board. Note that the city sections are all perched atop other terrain pieces. The reason for this will become apparent later on.
The green units (defenders) could set up anywhere on the board, but they (wisely) mainly stayed within the city limits for that defensive bonus. Each side got cruise missiles, which has kind of become a tradition for these games. Below you can see the defenders' cruise missile crawlers, guarded by infantry in the warehouse and docks district.
While that's a lot of megatonnage, I do make each side wait a turn or two for clearance before they can launch their nukes. This gives the players time to maneuver and get into combat, as the two largest Ogres did.
The attacking Mark V (gray) closed on the defending Mark V (green). This ended up being bad news for the emergency response vehicles (red) nearby. I give the defender's fire trucks in this scenario a chance to "repair" a damaged town hex by removing the damage marker to simulate their firefighting ability.
This battle was exciting, as the attacker charged the defending cybertank! We had an overrun with shooting and ramming and more shooting till eventually one of the Ogres was stripped of all its weapons.
This bloodthirsty battle caused a great deal of collateral damage to the city while other firefights took place elsewhere on the map.
Eventually, both sides had clearance to launch cruise missiles. The first few were shot down without damaging anything. The attackers' final nuke, however, detonated over the city one space away from where the Ogres were slugging it out.
While the two Mark Vs were not harmed by the blast (Ogres are extremely tough!), it pretty much wiped out Monopolis. All town and forest hexes up to four spaces away were automatically turned into rubble, and those five or six hexes out were damaged. This is where putting all those rubble markers beneath the town and forest terrain paid off in time saved, since I could just pick the destroyed terrain up and the rubble was already there.
With allotted time running out, I called the game. The attackers had the edge in numbers, but since they ended up nuking most of their objectives (as well as the defenders'), I called it a draw. The players seemed to like the game, and as usual I had fun running it. Now to think about a scenario for next year ....
Friday, November 9, 2018
MillenniumCon 2018 begins
Our local historical miniature wargames convention, MillenniumCon, takes place this weekend, and once again I will be running my Monopolis setup (Ogre miniatures using the boardgame rules on a large hex mat with 3-D terrain--future history is still history, right?). I will also be playing in some other people's games as well. Hope to see some of y'all there.
Tuesday, October 30, 2018
Scenes from a Gaslight game
I had a chance to play Gaslight (Victorian science fiction rules) with the group a few weeks back. There were three factions descending on a British outpost in Africa, with a game master.
My faction was the Martians (or more correctly, Barsoomians), complete with radium rifles and big green heroes. It also included some Venusian parrot-men.
Then there were the Germans, with lots of mechanical soldiers and a couple of steam-powered vehicles.
Finally, we had the British, including their gorilla friend.
All three forces were converging on the trading post: The Brits to relieve it, and the other two to loot it.
The Imperials, including the Postal Rifles and some Sikhs, advanced in column, supported by their own steam tank.
Meanwhile, my Green Martian led a group of Red Martians up to the outpost, and climbed through a window.
Unfortunately, when you roll up a hero in Gaslight, you can get some disadvantages as well as advantages. My guy was clumsy, and fell over when he climbed through the window.
He attracted plenty of attention from the Englishmen in the courtyard.
The Reds pulled him out and climbed in, as the Tommies began shooting into their own building.
By this time, reinforcements had arrived, so the Martians were not doing so well. On the other side of the compound (not pictured), the robo-Germans were hauling away loot.
The parrotmen kept themselves busy with a German mech, but ultimately didn't stop the German war machine in general.
I'm not used to playing VSF, and the Gaslight rules were new to me, but I had a great time as we saw the narrative emerge from play.
My faction was the Martians (or more correctly, Barsoomians), complete with radium rifles and big green heroes. It also included some Venusian parrot-men.
Then there were the Germans, with lots of mechanical soldiers and a couple of steam-powered vehicles.
Finally, we had the British, including their gorilla friend.
All three forces were converging on the trading post: The Brits to relieve it, and the other two to loot it.
The Imperials, including the Postal Rifles and some Sikhs, advanced in column, supported by their own steam tank.
Meanwhile, my Green Martian led a group of Red Martians up to the outpost, and climbed through a window.
Unfortunately, when you roll up a hero in Gaslight, you can get some disadvantages as well as advantages. My guy was clumsy, and fell over when he climbed through the window.
He attracted plenty of attention from the Englishmen in the courtyard.
The Reds pulled him out and climbed in, as the Tommies began shooting into their own building.
By this time, reinforcements had arrived, so the Martians were not doing so well. On the other side of the compound (not pictured), the robo-Germans were hauling away loot.
The parrotmen kept themselves busy with a German mech, but ultimately didn't stop the German war machine in general.
I'm not used to playing VSF, and the Gaslight rules were new to me, but I had a great time as we saw the narrative emerge from play.
Monday, October 29, 2018
Return to Frostgrave
After some time playing Ghost Archipelago, our group returned to playing Frostgrave.
We started a new campaign, taking up the Hunt for the Golem from The Frostgrave Folio.
And of course there was the usual skullduggery between warbands as the four groups tried to take down the titular golem.
My large construct, Stout, proxied for the golem from the scenarios.
In the end, another wizard's group brought down the golem and earned the experience from doing so.
It's fun being back in the frozen city.
We started a new campaign, taking up the Hunt for the Golem from The Frostgrave Folio.
And of course there was the usual skullduggery between warbands as the four groups tried to take down the titular golem.
My large construct, Stout, proxied for the golem from the scenarios.
In the end, another wizard's group brought down the golem and earned the experience from doing so.
It's fun being back in the frozen city.
Wednesday, October 24, 2018
In the arena
Steve Jackson is bringing back the old microgames Melee and Wizard, along with the compatible roleplaying rules In The Labyrinth--the whole system is known as The Fantasy Trip, and it dates back to the late 1970s. He recently did a Kickstarter to get it back into print, and I joined in. Since backers got electronic copies of the rules while we wait for the hardcopies to get printed, I decided to try out the game, repurposing my old Heroscape figures and terrain for some figure-to-figure tactical combat.
I refereed a game of two-on-two to give the other folks in the gaming group an opportunity to learn the rules. After that battle--which ended up with the advantage swinging back and forth until one side finally prevailed--we played a five warrior free-for-all. While my guy ended up fleeing the arena, the others stayed around to battle it out. We called the game when one warrior had the other on the brink of death.
It was a fun time, and my group seems willing to play it again, perhaps getting some sort of campaign going. I'm looking forward to more melees in the arena ... and later in the labyrinth.
I refereed a game of two-on-two to give the other folks in the gaming group an opportunity to learn the rules. After that battle--which ended up with the advantage swinging back and forth until one side finally prevailed--we played a five warrior free-for-all. While my guy ended up fleeing the arena, the others stayed around to battle it out. We called the game when one warrior had the other on the brink of death.
It was a fun time, and my group seems willing to play it again, perhaps getting some sort of campaign going. I'm looking forward to more melees in the arena ... and later in the labyrinth.
Sunday, September 30, 2018
Scenes from the Phantasmal Island Chain
This is a Ghost Archipelago game from several months back. There was a small lake with an island in the middle, where the main treasure was.
My lizardmen encountered armored skeletons, along with local wildlife. The main danger, however, was (as usual) other crews.
All of us made good tactical use of the terrain, as we each tried to abscond with as many treasures as possible.
Crew members in the water were easy prey for missile weapons, as were those of us foolish enough to stand on the island, surrounded by very shooty enemy crews.
There were also natives, including a witch doctor, that showed up.
What has everyone else been playing lately?
My lizardmen encountered armored skeletons, along with local wildlife. The main danger, however, was (as usual) other crews.
All of us made good tactical use of the terrain, as we each tried to abscond with as many treasures as possible.
Crew members in the water were easy prey for missile weapons, as were those of us foolish enough to stand on the island, surrounded by very shooty enemy crews.
There were also natives, including a witch doctor, that showed up.
What has everyone else been playing lately?
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