A few weeks ago, I brought out The Fantasy Trip (actually just Melee and Wizard) for a quick battle on game night. I decided that our four figures who had survived the Death Test last December got ordered to bring back a dragon. So we had our 37-point characters take on a four-hex dragon (the black spaces beneath it are so we can better tell the creature's facing; otherwise it gets confusing).
It was a hard battle, but in the in the adventures won because the dragon was in a cavern and couldn't gain altitude. Looking back, I should have had it charge and knock people down, instead of just using claws and breath. I may have to run this again sometime.
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