Friday, December 31, 2021

Done with 2021

Since everyone else is doing it, I might as well offer my own year-end retrospective. Personally, 2021 was a horrible year, as old age claimed two close family members, and COVID showed no signs of ending (thanks, anti-vaxxers!).

On the gaming front, not much better. My group attempted to start up gaming again on a regular basis in July, but the pandemic came back with a vengance, so we had to put that on hold again. I did manage to slap paint on an average of one miniature a week (if you count some of the terrain pieces I made, which I did)--and I did attend MillenniumCon and run my Monopolis game two times! And I did manage to keep this blog going. Thanks everyone for their feedback, I apologize if I haven't yet responded to your comments.

I'm not going to set any goals for the coming year--recent history has shown me that's futile--but I will try to game and enjoy what I can and share it on this blog. Meanwhile, here's wishing you and yours a brighter new year in 2022.

Thursday, December 30, 2021

Landing party

Terran Transolar Federation Naval Command's signal woke the Devastator-class heavy galactic war machine from its suspended operation. Terran MAATAC* Unit LMR-682 checked its internal chronometer, which indicated that it had been 359.81 standard years since it was ordered to stand down. 

*Multifunctional Armed & Armored Tactical Attack Computer

Checking the local net, the cybertank learned that the base where it had been parked had been sold to a mining consortium, which for 265 years used the area as an industrial waste repository until encroaching glaciation shut the operation down. Now, transparent ice coverd streaks of mine tailings and toxic chemical spills, while blocks of frozen water thrust up from the plain.

According to the Navy, an Entomalian Imperial Fleet squadron of three Wasp-class stellar destroyers and a Hornet-class stellar cruiser excorted four Locust-class galactic transports into the Rellis system. While the TTFN galactic battlecruiser Colossus chased off the enemy warships, the cargo vessels made landfall, depositing an unknown number of Bug war machines. Some of which, the Terran war machine computed, would soon be scouting the area.

I played a quick solo game of MAATAC to familiarize myself with the rules. My painting table, along with some broken up styrofoam packaging, made an adequate battlefield. It was a simple scenario: one Terran Devastator-class heavy galactic war machine had to defeat or drive off a quarted of Entomalian Black Widow-class destroyer war machines, whose goal was to defeat the Terran. The Terran had better armor and more weapons, but the Bugs had the numbers. I would play out movement, which is supposed to be simultaneous, by moving the Terran first, then the bugs either randomly or whatever made the most sense for them. Shooting (also simultaneous) was simple: The Terran would fire everything at one Ent, and the Ents would fire everything at the Terran.

The first turn was just maneuvering, as everything was out of range. On the second turn the Devastator was in range of the first pair. Both sides had climbed outcroppings, hoping to obtain a hull-down advantage. Instead, they shot at each other with everything they could. The Terran hit one bug with several lasers, none of which penetrated its hull. Another shot hit the Ent's mobility system, slowing it down. The Black Widows' return fire failed to penetrate the Terran's hull, but one shot did disable one of the Devastator's launchers. 

Turn three saw the Terran move closer to the first pair of Entomalians in order to keep the other two out of range--but that meant giving up the high ground. Most of the Devastator's shots landed on the ice in front of the Black Widow, but it did manage to take out one of the bug's particle weapon launchers. In return, the Entomalians strippped a launcher off the Terran. A hull hit failed to penetrate, and successful shots to the Terran's treads did not slow it down.

The second pair of Black Widows tried to close the distance during turn four, but the Terran heavy kept its distance while closing with the first pair, who stayed in place. The Devastator's energy weapon volley again was mainly ineffective, hitting a laser and a launcher, but doing no other damage. However, its particle weapon launcher, which I play as indirect fire, scored another hit on the bug's mobility system, reducing its speed even more. The Entomalian shooting was more successful, as they stripped the Terran of three laser cannon and one particle weapon launcher. However, the Devastator's armor abosrbed two laser hits to the hull and one to the turret with no damage.

The fifth turn saw the Terran move closer to its targets in order to keep the remaining Entomalians out of range. However, with just a single heavy laser and a single particle weapon launcher, it was not able to do much damage to its hull-down target. Although the particle weapon hit its target's weakest armor, it still was not able to penetrate the hull.  And as the damaged Black Widow fired back with just one medium beam and one heavy beam (its partner was too far back to shoot), it stuck the Devastator's hull and turret. A successful penetration roll meant the heavy galactic war machine was destroyed--a resounding success for the Entomalian scouts!   

The burning Terran MAATAC sank into the melting ice, as the Entomalian vehicles chittered at each other in hexidecimal code. Merging their signals, they sang to a satellite in low orbit. The objective was secured, and the troop carriers could bring their cargo and begin building the new hive.

A fun and quick game, and I should not have been surpised that the Terran got blasted. It should have sniped at long range and used line of sight to hide until it had a good shot. With the way combat works in MAATAC, the smallest unit always has a chance to take out the largest vehicle. I need to play again. Let's see if the Terrans can prevent the Entomalian reinforcements from getting through.

Wednesday, December 29, 2021

First attempt

 I gave my homemade contrast paints a test drive, and the results weren't good. My recipe was equal amounts of ink and matte medium. The hobby stores didn't have any flow aid, so I used isopropyl alcohol instead. 

This flower had some good coverage, but there were spots I applied the color where it just seeped away/
I got a little better results on this chest, but you can still see a couple of spots I painted that are now bare. Oh well, back to the painting table!

Tuesday, December 28, 2021

Wargaming The Expanse

I'm watching the sixth season of The Expanse, a great hard sci-fi TV series based on a great hard sci-fi book series. And thinking about how to game it out. In this setting, ships have to change their direction of thrust to change their vector--no Star Trek- or Star Wars-style swooping about. And while Galactic Knights does a good job of representing vector movement, it doesn't really convey the sense of planetary distances on a solar scale that I get from The Expanse. That's where Triplanetary. the Steve Jackson Games rerelease of the Game Designers Workshop classic space combat boardgame, comes in.

This game has a map of the solar system (including the Belt) out to Jupiter, takes planetary gravity fields into account, and has counters enough to account for all the polities in the setting: white with blue and red markings (United Nations of Earth and Luna) red with black markings (Martian Congressional Republic Navy), and black with white markings (Outer Planets Alliance). There are also some blue with white counters to represent noncombatants, and about a dozen colors of corvettes for unique spaceships (like maybe the Rocinante or the Razorback). This setting and these counters would make a good multiplayer scenario for a convention game, with each side having different goals. Anyone else thought of anything like this?

Monday, December 27, 2021

Painted Terraforming Mars tiles

 OK, not really painted painted, but touched up. I went in on the Terraforming Mars 3D tiles kickstarter that shipped earlier this year, and while the terrain markers for this game looked pretty cool as sculpted, they were missing somthing.

But with a wash and some drybrushing, these terrain pieces really pop. The city has more depth (maybe not visible in this pic), and the forest seems more lifelike.

The TM expansion came with 24 city tiles, 40 greenery tiles, 9 ocean tiles, and 14 special tiles. I gussied them all up, and now my games of Terraforming Mars look that much cooler. 

Sunday, December 26, 2021

New painting experiment

I've seen plenty of videos and blog posts about using contrast paints, and while they give great tabletop standard results in a short amount of time, I don't want to pay retail game store prices for a few milliliters of color. So when Youtube's algorithm presented me with some videos about making your own contrast paints, I decided I will give it a shot. 
Armed with a craft store gift card from my wife (another great Xmas gift), I came home with some inks and matte fluid medium. With these three primary colors along with the medium brown (I already have some black and dark brown inks), I figure I can mix whatever hue I need. The recipe seems pretty simple: equal amounts of medium and water, along with the suitable mix of inks for my preferred color. 

If anyone else has made their own contrast paints, please let me know how it worked out for you.

Saturday, December 25, 2021

Wishing you a merry Christmas

I hope you all have/had a merry Christmas, including some good food and drink, and time with the folks you care about. Happy holidays from Super Galactic Dreadnought!

Friday, December 24, 2021

Some more bugs

Some more MAATACs* from my MillenniumCon score. These are the Dragonfly-class troop carrier galactic war machines.

After words of encouragement on my first painted MAATACs, I decide to go with a similar scheme here: watered-down, color-shifting paints--but this time I drybrushed a non-shifting metallic color as well.  
I like the way these came out, even if it's not what I'm used to. I'm at least trying something different.
And this batch should put me over my goal of at least one miniature a week for the year, if you count the buildings and scatter terrain I made (which I do).
I've also been rereading the MAATAC rules, and even playtesting the game a little. Athough it's a little primative and somewhat incomplete, I can see getting some fun gamesout of that rulebook.
I hope to have some more of these painted up in the next week or so. Here's to more gaming in the coming year!

*Multifunctional Armed & Armored Tactical Attack Computers

Thursday, December 23, 2021

Holiday gaming

With things slowing down for the holidays, I had a chance to play Terraforming Mars with my gaming buddies. Although we tried to get going again last summer, the increase in COVID meant we put our weekly games on hiatus for awhile. But since we're all vaxxed, we got together to make the Red Planet habitable. Here's how that world looked at the end of our game (note the 3-D tiles, which I detailed with some washes and drybrushing):
Although it was a low-scoring game since a couple of us wanted to finish terraforming to prevent other players from generating more points through their economic engines, we had a good time. I came in second out of four players in what turned out to be a pretty challenging match.   
We liked it so much, we have plans for another game next week. I hope everyone has a chance to relax over the next few days, and hopefully get in a game or two over the holidays.

Saturday, December 18, 2021

In the early days of Christmas ...

 

My true love gave to me some hobby-related gifts: brushes, glue, and this nifty set of Abandoned Factory scatter terrain from Mantic. I'm very lucky to have such a thoughtful and considerate spouse who supports my gaming hobby. 

Sunday, December 12, 2021

My first painted MAATACs

As part of my pledge of painting at least one miniature a week in 2021, I applied pigment to some of the castings from my recent MillenniumCon score.
These MAATACs* are recognition code Black Widow-class destroyer galactic war machines from the Entomalian Empire. Note the articulated legs, giving this vehicle an advantage in difficult terrain.

These 1:285 (6mm) scale vehicles share the same setting and designer as Starfleet Wars, the space combat game by Superior Models. The MAATAC rules and minis can now be found at Monday Knight Productions.
Instead of my typical Bug paint scheme for these insectoid vehicles, I decided to go a different route: I used various hues of watered-down color-shifting paint atop black spray primer. I still can't make up my mind if I like the way these came out--they seem almost too garish.
Like their spacefaring counterparts, these designs carry a lot of detail. However, I wanted to get out of my comfort zone of drybrushing everything. So I decided to experiment.
The destroyer galactic machine is one of the smaller classes of MAATAC, but still more sizable than conventional armor, as you can see from this comparison shot with an obsolete heavy tank from a now-defunct Terran polity.
I may end up redoing the paint job later on, but for now I've got four more miniatures painted and ready for battle. Now to put together a short solo game to learn the rules.

*Multifunctional Armed & Armored Tactical Attack Computers

Tuesday, November 30, 2021

Another piece of junk

Here's another quick and dirty terrain piece for Stargrave and other 28mm sci fi games. This one came from a Girl Scout candy box (dark chocolate caramel cups with sea salt, if you're interested).
The usual steps to give it a worn, yet not grimdark, look: 1. Spray paint a single color. 2. Heavily drybrush silver. 3. Apply a black wash. 
Not perfect, but good enough to provide a little cover during a battle without looking out of place. And one less thing in the recycling bin.

Monday, November 29, 2021

MillenniumCon wrapup (and loot!)

The convention was four days this year (Thursday-Sunday), but I ended up sleeping in and not making the final day of MillCon. I'm sorry I missed out on some pickup games of Melee/Wizard and the other Sunday morning events, including the flea market. 

But that doesn't mean I left the con empty-handed--while browsing the dealers room, I scored this massive collection of 6mm MAATAC* vehicles for the eponymous "intergalactic wargame of great armored fighting machines" from Superior Models.

There are well over a hundred castings in this lot, which I got for a very generous price from the vendor, a local gamer and publisher of Miniature Review blog. As a nice bonus, he threw in some Starfleet Wars minis (at upper right). These MAATAC units cover four of the Five Powers, so I will still need to purchase a few Avarians to round out my collection of Aquarians, Carnivorans, Entomalians, and Terrans.

But first, I get to paint some of these! A nice find at a great gaming convention.

*Multifunctional Armed & Armored Tactical Attack Computer

Wednesday, November 24, 2021

MillenniumCon Day 3 (p.m.)

Saturday afternoon I played a Starfighter! space combat game, based on the Fistful of Lead game engine.
The game master had 3D-printed all the ships, which were based on some computer game I can't remember. It was the humans against the Vaanduls, if that helps. Anyway, I played the capital ship and the space station, which eventually got blow up. But I had fun doing some space combat again.
Speaking of space, the next table over had some kind of War of the Worlds battle in 28mm. It looked pretty cool, and was voted one of the outstanding games of the convention.
There was also a Bolt Action tournament going on that afternoon. Not my jam, but there were plenty of players on a variety of terrain settings.

That was it for my evening, other than dinner with a gaming buddy I hadn't seen in two years. I did get a couple of pics of this massive long table for a Civil War battle.

This game looked like another 28mm event. I didn't stick around to watch people play, because again, tired.

That was it for the third day of the convention.

Tuesday, November 23, 2021

MillenniumCon day 3 (a.m.)

The third day of the convention, I joined my brother in a huge American Civil War game using the Black Powder rules and the Warlord epic scale minis.

Although we had historical forces (from the battle of Shiloh, I think), the scenario itself was ahistorical, with the Rebels trying to advance on the Union camps, and the North trying to hold off the Southerners long enough for reinforcements to arrive. I was the Yankees on the far left, including that lone regiment in the cornfield.

My goal as the Union commander was to try to delay long enough for other Northern forces to get to the battle. Somehow, that single regiment held off advancing brigades, and I deployed my other forces in line to stop the advancing Rebs.

There was a lot of shooting, both artillery and musket fire, with both sides inflicting casualties. Many units became shaken, meaning they couldn't do much, and some units ended up whipped, but remained on the battlefield.

We even got a few infantry charges in (on both sides), but I didn't make a single command roll to get my cavalry moving the entire battle.
When time was up, the Union had won by holding off the Confederates, and I won a tape measure for my regiment's brave stand against the Confederate onslaught. It was a fun time.